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Soundcrusher
#141156415Tuesday, July 22, 2014 11:41 AM GMT

hey there, why isn't it angling this weld? I'm to tired to find the problem myself local sp = script.Parent local Parts = sp:GetChildren() local Baseweld = Instance.new("Weld") Baseweld.Parent = game.Workspace.BasePlate Baseweld.Part0 = sp.Base Baseweld.Part1 = game.Workspace.BasePlate function weld() for i = 1,#Parts do if Parts[i].ClassName == "Script" then return end if Parts[i].ClassName == "Part" then local weld = Instance.new("Weld") weld.Parent = Parts[i] weld.Part0 = Parts[i] weld.Part1 = sp.Base weld.C1 = weld.Part1.CFrame:inverse()*weld.Part0.CFrame Parts[i].Anchored = false end end end weld() game.Workspace.BasePlate.Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(100*math.rad(1),math.cos(time()*100)*math.rad(1),math.cos(time())*math.rad(1))
phoenix53124
#141156464Tuesday, July 22, 2014 11:43 AM GMT

I thought the base was Part0 and the attached part was Part1?
smiley599
#141156530Tuesday, July 22, 2014 11:45 AM GMT

That's what I thought too.

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