Instead o' it looking like the original thing I wanted it to be, it is looking like a deformed mutant
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head.CFrame = (Brick.CFrame + Vector3.new(0.505, 4.09, 0.443))*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
torso.CFrame = (Brick.CFrame + Vector3.new(0.505, 2.589, 0.443))*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
l1.CFrame = (Brick.CFrame + Vector3.new(-0.295, 1.19, -1.257)) *CFrame.fromEulerAnglesXYZ(math.rad(-62.211),math.rad(-32.258),math.rad(-72.844))
l2.CFrame = (Brick.CFrame + Vector3.new(0.904, 1.59, -0.057))*CFrame.fromEulerAnglesXYZ(math.rad(90.13),math.rad(-75),math.rad(90.134))
r1.CFrame = (Brick.CFrame + Vector3.new(0.106, 2.39, -2.057))*CFrame.fromEulerAnglesXYZ(math.rad(11.392),math.rad(-41.314),math.rad(-39.566))
r2.CFrame = (Brick.CFrame + Vector3.new(0.504, 3.589, 0.943))*CFrame.fromEulerAnglesXYZ(math.rad(44.269),math.rad(17.43),math.rad(121.635))
But seriously, Join The Collision |