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Scripting Helpers
How do you make sounds play for one player?
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How do you make sounds play for one player?
Jammintoad
Join Date: 2009-02-08
Post Count: 10239
#141223647
Wednesday, July 23, 2014 1:24 AM GMT
can you do that
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Jammintoad
Join Date: 2009-02-08
Post Count: 10239
#141225594
Wednesday, July 23, 2014 1:45 AM GMT
bump
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128GB
Join Date: 2014-04-17
Post Count: 8056
#141226076
Wednesday, July 23, 2014 1:50 AM GMT
Put the sound object in their PlayerGui
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ReveredEngineer
Join Date: 2013-02-12
Post Count: 1333
#141226151
Wednesday, July 23, 2014 1:51 AM GMT
If your zoomed out you might not hear it, just for caution.
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128GB
Join Date: 2014-04-17
Post Count: 8056
#141227138
Wednesday, July 23, 2014 2:01 AM GMT
@Seizurezxzz I zoomed out as far as I could and heard it just as clear as if I had been zoomed in all the way
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ReveredEngineer
Join Date: 2013-02-12
Post Count: 1333
#141227275
Wednesday, July 23, 2014 2:02 AM GMT
Oh, I mighteve been think of something else, I think I was think about when you insert sounds into parts in workspace?
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128GB
Join Date: 2014-04-17
Post Count: 8056
#141227325
Wednesday, July 23, 2014 2:02 AM GMT
Yes that would make the sound softer the further away from the brick your camera is
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Jammintoad
Join Date: 2009-02-08
Post Count: 10239
#141236711
Wednesday, July 23, 2014 3:37 AM GMT
ok i want a sound to play but i only want it to play for when the person first joins the game. how do i do this
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ninja900500
Join Date: 2008-09-27
Post Count: 2324
#141237389
Wednesday, July 23, 2014 3:44 AM GMT
game.Players.PlayerAdded:connect(function(player) local s = Instance.new("Sound", player.PlayerGui) s.SoundId = "" s:Play() end normal script inside the workspace.
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