No, find in your RCL gun where it does damage,
when you find it, look for the parameter it uses to determine what it hit:
Now with the parameter use it, then use .BrickColor = BrickColor.new("Reall red")
It should look something like this:
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(10)
end
end)
Then just add the code before it checks for a humanoid
script.Parent.Touched:connect(function(hit)
hit.BrickColor = BrickColor.new("Really red")
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(10)
end
end) |