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Aespect
#141264524Wednesday, July 23, 2014 11:21 AM GMT

But I'm trying to award players with coins, wins, and Player Points on a win (when they touch a button). However, it gives multiple of each to them whenever they win. How can I fix this? This is what I have now: button.Touched:connect(function(part) debounce = false if not debounce then debounce =true local playa=game.Players:FindFirstChild(part.Parent.Name); if playa and playa.isIn.Value then if #_G.stats==0 then playa:SaveNumber("wins",playa:LoadNumber("wins")+1); playa.leaderstats.Wins.Value=playa:LoadNumber("wins"); if game:GetService("GamePassService"):PlayerHasPass(playa,167871575) then playa.leaderstats.Coins.Value=playa.leaderstats.Coins.Value+200 else playa.leaderstats.Coins.Value=playa.leaderstats.Coins.Value+100 end playa.EXP.Value=playa.EXP.Value+50 if game:GetService("GamePassService"):PlayerHasPass(playa,167871800) then pts:AwardPoints(playa.userId,1) else pts:AwardPoints(playa.userId,70) pts:AwardPoints(26097803,30) end end table.insert(_G.stats,{name=playa.Name,k=tick()-startTime,team=BrickColor.new("Bright blue")}); playa.leaderstats.Pos.Value=numberDisp(#_G.stats); playa.isIn.Value=false; playa.TeamColor=waiting.TeamColor; playa.Character.Torso.CFrame = Workspace.Floor.CFrame--(0,6,0) debounce=false end end end)
Bebee2
#141264731Wednesday, July 23, 2014 11:26 AM GMT

@Second line remove the "debounce = false" line.
Kodran
#141267157Wednesday, July 23, 2014 12:29 PM GMT

put debounce = false on line 1

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