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Goodis
#141451917Friday, July 25, 2014 1:49 AM GMT

local plr=game.Players.LocalPlayer; local user; m=plr:GetMouse''; local p1=Instance.new('Part',workspace); p1.Shape='Ball'; p1.BrickColor=BrickColor.new'Really blue'; p1.Size=Vector3.new(2,2,2); p1.Transparency=.4; p1.Locked=true; w=Instance.new('Weld',plr.Character.Head); w.Part0=plr.Character.Head; w.Part1=p1; w.C0=CFrame.new(0,4,0); ray=Ray.new(p1.CFrame.p,(m.Hit.p-p1.CFrame.p).unit*600); hit,pos=workspace:FindPartOnRay(ray,user); h=hit and hit.Parent and hit.Parent:FindFirstChild'Humanoid'; if(h)then print(h); end; dis=(pos-p1.CFrame.p).magnitude; rayp=Instance.new'Part'; rayp.Parent=workspace; rayp.Name='a'; rayp.Anchored=true; rayp.CanCollide=false; rayp.Locked=true; rayp.BrickColor=BrickColor.new'Really blue'; rayp.Transparency=0; rayp.TopSurface='Smooth'; rayp.BottomSurface='Smooth'; rayp.formFactor=3; rayp.CFrame=CFrame.new(pos,p1.CFrame.p)*CFrame.new(0,0,-dis/2); for i=1,.1 do rayp.Transparency=rayp.Transparency-i; wait(.1); rayp:Destroy(); end; --------------------- it just makes a part in the middle of the baseplate.... wth 11
Goodis
#141452387Friday, July 25, 2014 1:53 AM GMT

bump pls help
blockoo
#141454236Friday, July 25, 2014 2:12 AM GMT

I don't see where "user" is given a definite value
Goodis
#141454417Friday, July 25, 2014 2:14 AM GMT

asd fixed
Goodis
#141454567Friday, July 25, 2014 2:15 AM GMT

nvm nto fixed even without the variable user, it still keeps making the part in the middle of baseplate? I don't remember what I was gonna do with the variable 'user' [listening to music]

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