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RetiredColonel
#141636111Saturday, July 26, 2014 6:11 PM GMT

.partEntered(Instance) and .partLeft(Instance) PartA.partEntered:connect(function(part) -- this triggers when some other part moves inside PartA (completely) and returns that part ... end) PartA.partLeft:connect(function(part) -- this triggers when some part moves outside PartA (completely) and returns that part ... end) Both events work only if PartA is NON colliding and anchored. This can be used together with huge noncolliding anchored blocks to make such things as: -Windy areas -Radioactivity/other hazard of that kind areas -Anti-grav areas etc.etc.etc. This example script will remove any part that falls/moves into PartA: PartA.partEntered:connect(function(part) part:Destroy() end) ------------tl;dr: Add a scripting thingy that makes it possible to make area based things, such as anti-grav area. Whatcha think?
Firewarrior321
#141636468Saturday, July 26, 2014 6:16 PM GMT

Intriguing, but could use some adjustments. >I will rip out your duodenum
RetiredColonel
#141636626Saturday, July 26, 2014 6:17 PM GMT

Such as?
Firewarrior321
#141644560Saturday, July 26, 2014 7:39 PM GMT

Perhaps the .partEntered event could be modified to be triggered if only a certain axis goes completely into the part (also applicable for .partLeft). At first I thought there would be a problem with the part entering another "completely" but that could be adjusted with magnitude. This event has plenty of potential, just make sure all of it gets used. >I will rip out your duodenum
DataStore
#141647809Saturday, July 26, 2014 8:13 PM GMT

Can already be done in at least three different ways. * While loop, checking all parts in the Workspace and whether their positions are within the extents of a part. * Region3WithIgnoreList * Touched and TouchEnded.
RetiredColonel
#141648677Saturday, July 26, 2014 8:22 PM GMT

Never heard of Region3... e.o
DataStore
#141649495Saturday, July 26, 2014 8:30 PM GMT

http://wiki.roblox.com/index.php?title=Region3 Whilst it can't be rotated, it should still satisfy your needs.
RetiredColonel
#141947317Tuesday, July 29, 2014 12:27 PM GMT

I've been playing with it a bit on my test place. It no works. T-T I'm trying to look for errors in output but I can't find any. ._.'
BothAngles
#141947927Tuesday, July 29, 2014 12:41 PM GMT

While loop, checking all parts in the Workspace and whether their positions are within the extents of a part. im sure this is really efficient
DataStore
#141974003Tuesday, July 29, 2014 6:25 PM GMT

@BothAngles, I'm guessing that's sarcasm. If it is, I would like to point out that whilst you're laughing at the idea, that would be exactly how ROBLOX would incorporate it if they added something like this, or so I'd assume.
Firewarrior321
#142013644Tuesday, July 29, 2014 11:42 PM GMT

Could not it be implemented by checking the position of a certain Surface and comparing it to another Surface Position by a magnitude factor? >I will rip out your duodenum
maxomega3
#142013822Tuesday, July 29, 2014 11:44 PM GMT

ogm hai ret
RetiredColonel
#142014742Tuesday, July 29, 2014 11:53 PM GMT

hi i forgot who are u tho ;-;

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