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C_Sharper
#141728892Sunday, July 27, 2014 2:34 PM GMT

I recently fixed a few crucial bugs to this. But now, the mouse is kinda buggy. What I mean is, for example. Play The Quarry. And compare it my mining game. See the difference with the outlines? And you have to be in FP to mine blocks under you. What can fix this? Help? local mouse = game.Players.LocalPlayer:GetMouse() local t = 0 script.Parent.Activated:connect(function() if mouse.Target == nil then return end if mouse.Target:FindFirstChild("HP") ~=nil then local mag = (game.Players.LocalPlayer.Character.Head.Position - mouse.Target.Position).magnitude if mag < 13 then if t == 0 then t = 1 script.Parent.Hit:Play() local a = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Swing) a:Play() mouse.Target:FindFirstChild("HP").Value = mouse.Target:FindFirstChild("HP").Value - 1 if mouse.Target:FindFirstChild("HP").Value == 0 then local resource = game.Players.LocalPlayer:FindFirstChild(mouse.Target:FindFirstChild("Resource").Value) resource.Value = resource.Value + 1 mouse.Target:Destroy() end wait(1.3) t = 0 end end end end) mouse.Move:connect(function() if mouse.Target == nil then return end if mouse.Target.Name ~= "Mineral" then if mouse.Target.Parent == game.Workspace.Mine then game.Players.LocalPlayer.PlayerGui.Outlines.Adornee = mouse.Target else game.Players.LocalPlayer.PlayerGui.Outlines.Adornee = nil end end end)
UncleTaz
#141729503Sunday, July 27, 2014 2:44 PM GMT

Wow, you have no creativity don't you...
C_Sharper
#141730043Sunday, July 27, 2014 2:54 PM GMT

SHUT UP. #Bump
Fatalizer
#141730082Sunday, July 27, 2014 2:54 PM GMT

What is the purpose of the script ?
C_Sharper
#141730609Sunday, July 27, 2014 3:02 PM GMT

It's a pickaxe.
Fatalizer
#141730691Sunday, July 27, 2014 3:04 PM GMT

Aha.
C_Sharper
#141731639Sunday, July 27, 2014 3:18 PM GMT

#Bump
C_Sharper
#141733786Sunday, July 27, 2014 3:54 PM GMT

#Bump
Fatalizer
#141736095Sunday, July 27, 2014 4:30 PM GMT

#Bump
C_Sharper
#141755268Sunday, July 27, 2014 8:11 PM GMT

# Your Annoying And I Helped You()
UncleTaz
#141768314Sunday, July 27, 2014 10:26 PM GMT

Literally every game on your profile is the exact replica of something -_-'
BothAngles
#141768652Sunday, July 27, 2014 10:29 PM GMT

local mouse = game.Players.LocalPlayer:GetMouse() local t = 0 script.Parent.Activated:connect(function() if mouse.Target == nil then return end;Spawn(wait) if mouse.Target:FindFirstChild("HP") ~=nil then local mag = (game.Players.LocalPlayer.Character.Head.Position - mouse.Target.Position).magnitude if mag < 13 then if t == 0 then t = 1 script.Parent.Hit:Play() local a = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Swing) a:Play() mouse.Target:FindFirstChild("HP").Value = mouse.Target:FindFirstChild("HP").Value - 1 if mouse.Target:FindFirstChild("HP").Value == 0 then local resource = game.Players.LocalPlayer:FindFirstChild(mouse.Target:FindFirstChild("Resource").Value) resource.Value = resource.Value + 1 mouse.Target:Destroy() end wait(1.3) t = 0 end end end end) mouse.Move:connect(function() if mouse.Target == nil then return end if mouse.Target.Name ~= "Mineral" then if mouse.Target.Parent == game.Workspace.Mine then game.Players.LocalPlayer.PlayerGui.Outlines.Adornee = mouse.Target else game.Players.LocalPlayer.PlayerGui.Outlines.Adornee = nil end end end)
C_Sharper
#141769920Sunday, July 27, 2014 10:41 PM GMT

Thanks Angles. I shall try this and see if it improves at all. ^_^
BothAngles
#141770073Sunday, July 27, 2014 10:43 PM GMT

glad i cud help
C_Sharper
#141770202Sunday, July 27, 2014 10:44 PM GMT

Now it crashes in studio .-.
C_Sharper
#141770358Sunday, July 27, 2014 10:45 PM GMT

I fixed what you did and it did nothing at all. I am kinda thinking your trolling me...

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