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vm9
#141755654Sunday, July 27, 2014 8:15 PM GMT

So I was experimenting a bit with making a gun and decided to have bullet holes where the bullet is supposed to hit. Now it works, partially. i mgur(DOT)com/gQw2ZIn This is the problem that I am having. When I set the bullet's position with CFrame to where the laser hits (yes there is a laser that comes out from the gun :D), the bullet goes on top of the object. ################################################################################# local bullet = Instance.new ("Part") bullet.Parent = Game.Workspace bullet.Name = "Bullet" bullet.CFrame = CFrame.new (m.Hit.p) bullet.Size = Vector3.new (0.1, 0.1, 0.1) bullet.Anchored = true bullet.CanCollide = false bullet.Shape = Enum.PartType.Ball bullet.BrickColor = BrickColor.new ("Really black") ################################################################################# That is the part of the code that has to do with the bullet. "hit" is where the laser hit. As a final attempt to explain the problem in case someone didn't understand, if I shoot the legs of those dummies, the bullet appears on the head or shoulders. Damage is still dealt though. I'd really appreciate some help here. I thought changing position with CFrame would allow me to put things inside one another, so I could have the bullet inside whatever it hits, but it seems that it doesn't want to cooperate.
vm9
#141758456Sunday, July 27, 2014 8:44 PM GMT

Gotta bump.

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