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Killicide
#141771296Sunday, July 27, 2014 10:54 PM GMT

So I am building and I'm about 25 min in and I just realized the brick I've been duplicating to build this whole thing has an infection. Anyone know a command I can run to quickly delete them all? ~Signatures are so mainstream.~
Fluent_Lua
#141771364Sunday, July 27, 2014 10:55 PM GMT

Whats the name of the infection and where is the brick located.
Killicide
#141771599Sunday, July 27, 2014 10:57 PM GMT

http://gyazo.com/23f6f22b2573b144654bba3044aa90f4 It's in all the bricks outside of the building kit, I haven't saved the game yet so I am asking how to terminate it before I do save. ~Signatures are so mainstream.~
Laedere
#141771725Sunday, July 27, 2014 10:58 PM GMT

don't use free models
Fluent_Lua
#141771829Sunday, July 27, 2014 10:59 PM GMT

Nice build, you used build v4, I use that alot too,here: for i,v in pairs(game.Workspace:getChildren()) do if v:findFirstChild("INfecTION") then v:Destroy() print("found you scum") end end run that in command bar
TakeYourLemons
#141772437Sunday, July 27, 2014 11:05 PM GMT

As a newcomer, I was surprised to find that Roblox allows developers to upload content with this type of unwanted behavior. At the very least, it overburdens their backend servers...in addition to presenting what I think is an untrustworthy website. I used free models because I'm learning...but I got infected. I don't care as my site is trash anyways but it seems the best course of action is to simply start over and reintroduce your items until you find your culprit. Long term site avoidance seems needed, which is counterproductive to Roblox's economy which helps keeps the lights on in the company.
quickeye
#141772587Sunday, July 27, 2014 11:06 PM GMT

enter in command bar repeat workspace:findFirstChild("the name here of infection", true):remove() until workspace:findFirstChild("the name here of infection", true) == nil
TakeYourLemons
#141772934Sunday, July 27, 2014 11:10 PM GMT

I've used script removal scripts but they don't appear to be permanently removed. The other problem is most people susceptible to these attacks don't know enough to know what the infection type is.
128GB
#141772988Sunday, July 27, 2014 11:10 PM GMT

@Quik That won't work, this infection chooses random capital letters for its name function clean(c) local r = {} for _, v in pairs (c:GetChildren()) do if v.Name:lower() == "infection" then table.insert(r, v) end clean(v) end return r end for _, v in pairs (clean(Game)) do local s = v:GetChildren()[1] s.Archivable = false s.Source = "" s.Disabled = true s:Destroy() end Run this in the command bar
TakeYourLemons
#141773162Sunday, July 27, 2014 11:12 PM GMT

128GB, will this have to be run every time or will this clean them up permanently?
Laedere
#141773182Sunday, July 27, 2014 11:12 PM GMT

the infection scripts should just chose a random name with numbers in it
Origin_Sea
#141773206Sunday, July 27, 2014 11:13 PM GMT

I LOVE infection scripts (sarcasm). they make you lag so much
BothAngles
#141773259Sunday, July 27, 2014 11:13 PM GMT

This works permanently function clean(c) local r = {} for _, v in pairs (c:GetChildren()) do if v.Name:lower() == "infection" then table.insert(r, v) end clean(v) end return r end for _, v in pairs (clean(Game)) do local s = v:GetChildren()[1] s.Archivable = true s.Disabled = false s:Clone().Parent = s end
128GB
#141773465Sunday, July 27, 2014 11:15 PM GMT

for _, v in pairs (clean(Game)) do local s = v:GetChildren()[1] s.Archivable = false s.Source = "" s.Disabled = true s:Destroy() v:Destroy() end *
TakeYourLemons
#141774854Sunday, July 27, 2014 11:29 PM GMT

Well, some of these things know how to hide and replicate. In my project anyway I have to run this every time...they never seem to disappear. I know some of the online scripts expand beyond just the word "infection" so I'm sure that's why. There's a Virus Slayer script I've used that does the trick, but it has to remain in my project. Still, it seems easier to just start over unless I'm missing something.
128GB
#141777181Sunday, July 27, 2014 11:55 PM GMT

'128GB, will this have to be run every time or will this clean them up permanently?' Once and gone forever
TakeYourLemons
#141777347Sunday, July 27, 2014 11:57 PM GMT

I've got something in my workspace that is spawning a new script every time....so the little bugger is still in here somewhere. Wouldn't it be great if we had a quote function?
128GB
#141778163Monday, July 28, 2014 12:05 AM GMT

If you want to unlock your place I can take a look and make an anti virus for you
smiley599
#141779067Monday, July 28, 2014 12:15 AM GMT

USE RECURSION omg
128GB
#141779129Monday, July 28, 2014 12:16 AM GMT

@Smile I did...
MultiSettings
#141780400Monday, July 28, 2014 12:29 AM GMT

Spawn(wait);game.Workspace:FindFirstChild("Infection");game.Workspace.Infection:Destroy() Works, even rekts them when they are inside parts
TakeYourLemons
#141789129Monday, July 28, 2014 1:50 AM GMT

128, my place is unlocked if you want to grab a copy and take a look. I get the GuestScript stuff appearing in Workspace.
TakeYourLemons
#141789356Monday, July 28, 2014 1:52 AM GMT

I'm guessing this came from one of these "giver" script modules I tried early on.
128GB
#141789787Monday, July 28, 2014 1:56 AM GMT

Run in command bar local r = {} function clean(c) for _, v in pairs (c:GetChildren()) do if v.Name == "Guest_Talking_Script" then table.insert(r, v) end clean(v) end return r end for _, v in pairs (clean(Game)) do v.Source = "" v.Archivable = false v.Disabled = true v:ClearAllChildren() v:Destroy() end
smiley599
#141790260Monday, July 28, 2014 2:00 AM GMT

the guest talking script looked suspicious

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