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AlternativeAcc
#142195312Thursday, July 31, 2014 5:52 PM GMT

Does calling the same RemoveFunction repeatedly slow down/lag the game? It seems to for me, either that or it's some glitch with FilteringEnabled, not sure.
GamesKeith
#142195934Thursday, July 31, 2014 5:59 PM GMT

RemoteFunctions are more expensive than RemoteEvents.
AlternativeAcc
#142196275Thursday, July 31, 2014 6:04 PM GMT

Yes, but are they expensive enough to cause lag if repeatedly used? For example, if you write code to call a RemoteFunction every second, would it result in being called every 1-2 seconds?
GamesKeith
#142196548Thursday, July 31, 2014 6:07 PM GMT

Honestly, I have no idea.
AlternativeAcc
#142214120Thursday, July 31, 2014 9:26 PM GMT

Interesting.
AlternativeAcc
#142277741Friday, August 01, 2014 3:09 PM GMT

Bump
AlternativeAcc
#142287443Friday, August 01, 2014 5:19 PM GMT

Bump again.
AlternativeAcc
#142295586Friday, August 01, 2014 6:50 PM GMT

Another bump rides this thread.
AlternativeAcc
#142379317Saturday, August 02, 2014 3:15 PM GMT

Bump again.
filiptibell
#142380932Saturday, August 02, 2014 3:42 PM GMT

They should not be any more expensive in terms of processing than RemoteEvents. The only difference is if you call a RemoteFunction, it waits until the function ends. This does not happen with RemoteEvents. Also, if you are playing online, the ping is probably high (200+ ms), which will make you think it is slow. It is probably just the ping delay. ~The herp lerped a derp~
AlternativeAcc
#142386962Saturday, August 02, 2014 5:06 PM GMT

Ok, I'm more interested in are they more expensive/laggy than calling functions regularly or not, but thanks.

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