With the new CSG tool, making round things on ROBLOX is easier than ever. When an object meant to be round is used with CSG, ROBLOX automatically smooths the edges out.
But what if the object wasn't meant to be round, but to have multiple edges?
What if, a user is trying to make a Decagon - a 10-sided shape, and union it, but the game thinks it's supposed to be round, and smooths out the edges?
I think there should be a "Preserve hard edges" option with Union models.
This way, we can make complex shapes that are supposed to not be rounded and CSG them with ease, and without worry that they will be rounded.
To show you what i mean, try making something like a Decagon with wedges (or CFraming), so even just a corner, that would classify as a "rounded" corner, then union it. If there are enough edges, the game will make it rounded out regardless of intent.
This option would improve upon the already great features coming to CSG. |