Zerio920Join Date: 2012-04-06 Post Count: 3311 |
This is a really simple suggestion (in concept, at least). It's a new type of Universe that will allow data to be saved between users. So let's say, for example, player A visits player B's place, which is connected to player C's place from a Universe. Player A fights other players in player B's place, and the amount of kills are recorded. Then, player A teleports to player C's place from player B's place. His kills are kept, everything is saved.
Now, first off, before you object, obviously, both users will have to consent to this first. Secondly, a player only gains currency when the user actually visits his place, to prevent exploits. It basically just works like a separate place, except for the fact that data is shared between them.
Now you may ask, "What's the point of this?". One word: Collaborations. Several popular games have been worked on by more than one user. User-to-User Universes will allow that much more freedom with game creation, by allowing data (and by extension, profits) to be shared between multiple users, through completely separate games. This will also allow game development groups in ROBLOX more freedom by creating games that can be connected between different devs in the group. And, since Universes are infinite to begin with, it's not like you're giving NBC'ers another active place to work with or anything.
Support/Not Support? Comments, Questions, and Concerns? Post them below. |
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Support, this is really a good idea, as long as both have to agree |
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JaschaJoin Date: 2009-06-19 Post Count: 1447 |
Support! |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
bump |
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RikaiusJoin Date: 2014-08-04 Post Count: 204 |
Let's add. If TMM could be a mega server, then it could have 100 people, separating 15 people per map, despite how many maps there is. You could invite friends to your map before the round starts, then it would be easier. The users from each map have to wait once one has beaten then, while the others continue.
The finishers could have a hub that could last until the last round finishes, and then they could hang out for ten seconds before being teleported back to the lobby. Considering VIP's can skip rounds, they can do a VIP-only round, unbalancing the others and making a private round. All the servers could join together, and make a VIP server.
The same thing would happen, but there would be an epic radio and a choice to stay in the hub or not, while listening to music controlled by a certain player. |
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RikaiusJoin Date: 2014-08-04 Post Count: 204 |
By the way, support! ^_^ |
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Robear22Join Date: 2010-07-28 Post Count: 1633 |
yes. SO MUCH SEWPORT
~Yo, you should check out cyanide and happiness! Its cool!~ |
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Sup-sup-s-suppo-su-suppor-s-s-support.
>I will rip out your duodenum |
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MageddonJoin Date: 2013-06-24 Post Count: 2450 |
Support all the way. |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
? |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
bump |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
BUMP |
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Cpt5Join Date: 2013-06-25 Post Count: 1724 |
SHOWPORT |
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XenonLiJoin Date: 2009-08-19 Post Count: 5013 |
all of the popular games creating inter-game datastores such that they may encourage EXTRA SPENDING?
Way good. |
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grantoxJoin Date: 2010-11-26 Post Count: 2314 |
Universes were abusable from the beginning. Since you can fit infinite games in one place, and there is no limit to what can be done in each place, they have effectively given all users infinite places, but they can't fit all the place names in one title so the place that is there has to be a hub of sorts.
Moving on, support. I see nothing wrong. If it has a point and there's nothing wrong with it, I usually support it, in this case I will. |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
@Grantox: Not abusable at all. You can't get more than 1 tix at a time for people visiting your place. |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
bump |
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So... servers within a server? Impossible!
wait what/videofindersTV got a 3 dayer/add 2k posts |
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big, it already is possible
support |
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Zerio920Join Date: 2012-04-06 Post Count: 3311 |
bump |
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