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Kilometerz
#143978324Tuesday, August 19, 2014 3:54 AM GMT

idk if its the ends or a variable the elseif wont work if(_G.MyPokemon[_G.def]) == "Bulbasaur" or (_G.MyPokemon[_G.def])=="Ivysaur" or (_G.MyPokemon[_G.def])=="Venusaur" then wait(1) if(_G.Level[_G.def]) >= 13 then -- WORKING local newMove = "Vine Whip" if(_G.Moves[_G.def][1] ~= newMove) and (_G.Moves[_G.def][2] ~= newMove) and (_G.Moves[_G.def][3] ~= newMove) and (_G.Moves[_G.def][4] ~= newMove) then local Message = tostring(name).." learned "..tostring(newMove).."!" TextLabel= script.Parent.BattleScreen.Frame.Frame.Options.Message for i=1,#Message do TextLabel.Text=string.sub(Message,0,i) wait(.04) end local mymoves = {} moveSlot = (#_G.Moves[_G.def]) if (moveSlot < 4) then table.insert(_G.Moves[_G.def], newMove) game.Players.LocalPlayer.PlayerGui.Moves.MainFrame.LearnedMove.Value = true wait(1) else local Message = "No room to learn a new move! Delete a move." TextLabel= script.Parent.BattleScreen.Frame.Frame.Options.Message for i=1,#Message do TextLabel.Text=string.sub(Message,0,i) wait(.04) end _G.DeleteMove(newMove) end end elseif(_G.Level[_G.def]) >= 20 then -- NOT WORKING print("learning poison") local newMove = "Poison Powder" if(_G.Moves[_G.def][1] ~= newMove) and (_G.Moves[_G.def][2] ~= newMove) and (_G.Moves[_G.def][3] ~= newMove) and (_G.Moves[_G.def][4] ~= newMove) then local Message = tostring(name).." learned "..tostring(newMove).."!" TextLabel= script.Parent.BattleScreen.Frame.Frame.Options.Message for i=1,#Message do TextLabel.Text=string.sub(Message,0,i) wait(.04) end local mymoves = {} moveSlot = (#_G.Moves[_G.def]) if (moveSlot < 4) then table.insert(_G.Moves[_G.def], newMove) game.Players.LocalPlayer.PlayerGui.Moves.MainFrame.LearnedMove.Value = true wait(1) else local Message = "No room to learn a new move! Delete a move." TextLabel= script.Parent.BattleScreen.Frame.Frame.Options.Message for i=1,#Message do TextLabel.Text=string.sub(Message,0,i) wait(.04) end _G.DeleteMove(newMove) end end end

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