your making the startergui's sound stop/start playing
you need to make the playergui's sound stop/start playing
meaning,
function musicoff(hit)
if game.Players:GetPlayerFromCharacter(hit.Parent) then
plr = game.Players:GetPlayerFromCharacter(hit.Parent)
plr.PlayerGui.LocalScript.Nature:stop()
end
end
game.Workspace.soundmodel.soundbrick.Touched:connect(musicoff) |