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AntiFiter
#144438804Sunday, August 24, 2014 10:51 PM GMT

How would I disable player occulison with just 1 line of code?
AntiFiter
#144438943Sunday, August 24, 2014 10:53 PM GMT

occlusion*
AntiFiter
#144439228Sunday, August 24, 2014 10:56 PM GMT

By setting it to occludeall
AntiFiter
#144440164Sunday, August 24, 2014 11:07 PM GMT

up
communityescape
#144440713Sunday, August 24, 2014 11:14 PM GMT

One like of code.. wot.
AntiFiter
#144440787Sunday, August 24, 2014 11:15 PM GMT

I'm trying to minimize the space changing the NameOcclusion in Humanoid takes up lag stuff
AntiFiter
#144447497Monday, August 25, 2014 12:41 AM GMT

bump
AntiFiter
#144449517Monday, August 25, 2014 1:05 AM GMT

any help
m27frogy
#144451251Monday, August 25, 2014 1:24 AM GMT

Don't bother, it's mostly broken. But if you really needed to: game:GetService("Players"):PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid").NameOcclusion = "OccludeAll" end) end) Untested, but should work if you set it in workspace.

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