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cheesemanhi
#144879834Saturday, August 30, 2014 2:29 PM GMT

of F… 08-27-2014 08:03 AM [-Contents-] I-War of the Gods (Backstory) II- Races III- Factions IV- Major Locations V- Classes VI- Rules VII- Character Sheet [-ωαя σƒ тнє gσ∂ѕ-] Pericia. A land touched by the hand of their god, Asir of the Sun. Asir is a kind god, believing in equality for all who live under the light of the sun. However, for every kind, loving, deity; there must be a cruel opposite. Asir's opposite was known as Ilurn of the Dark, a dark and violent being who lived to inspire hatred among those who worshipped Asir. Eventually, Ilurn gathered his own group of followers. Ilurn used his followers to destroy temples and kill priests devoted to Asir. After several years of Ilurn's mischeif, Asir struck back. Asir's Paladins began to wipe out Ilurn's worshippers, ending the attacks on Asir's people. Ilurn was not concerned with the loss of his troops, however, and waged war on Asir personally. As the two gods clashed, Pericia was ravaged, and many people died in the fires of the gods' rage. All survivors were forced underground for several weeks. The citizens of Pericia sat in the dark, listening to the battling gods above, until one day, all was quiet. The people re-emerged to find their world untouched by any form of humanity. All was forest and plains, just as the land had begun. There was one change to the world, however. Two orbs now floated in the sky, one that shone light on the world in the day, and one that glowed at night. After surfacing from the caves of Pericia, the people began to rebuild their destroyed society. The worship of Asir continued, and the cult of Ilurn was wiped out wherever it was found. Life returned to normal in Pericia for as long of a time as anyone could remember. Of course, nothing stays normal forever. [-яα¢єѕ-] [Humans]- You know what a human is. Humans are industrious, clever, and a wee bit greedy. Humans are the most common race in Pericia, mainly because they were the first race to run and hide underground. Humans do not recieve racial bonuses or in combat. [High Elves]- Humans blessed by Asir before the War of the Gods. High Elves are spiritually pure, and the most likely to wield powerful magic. High elves have golden-yellow skin and traditional pointed elven ears. High Elves have a tendency to glow in the dark, making them poor at stealth missions. High Elves are also nearly incapable of what they percieve as 'great evil'. High Elves have a bonus to magic in combat, but have penalties in direct combat, and lose stealth ability in the dark. [Night Elves]- Humans cursed by Ilurn before the War of the Gods. Night Elves live to cause mischief, and are well-built for stealth and infiltration. They are particularily skilled at deceptive magics (think Illusion in TES). Night Elves grow weaker in bright light, and have shrouded their homeland in cloud and fog. Night Elves have a bonus to stealth and archery, but have a penalty in direct combat. Night Elves also have stealth-boosting magical capabilities. [Dwarves]- Some humans decided to stay in the tunnels they created to hide from the Gods, resulting in Dwarves. The pressure of the underground made dwarves shorter and bulkier, while the strength required to mine and shape ore came naturally. Dwarves are now rarely seen above ground, but their weapons and armor are seen everywhere. Dwarves are master craftsmen, and are the primary source of metal and stone goods all over Pericia. Dwarves gain a bonus to direct combat, but are unable to use magic and suffer at a range. [Advocates]- These creatures host a set of heavily armored crystalline scales, with areas larger than others, giving the impression that they are a reptillian race. This is false, as underneath these scales is murky brown, flesh. They are creatures of the war, being bred by the destruction that came upon Pericia. Their faces are an oval shape, with pronounced jaws and a height of 7-9 feet tall. They are given a strong, muscular body type, and as such often fight with weapons according to their size. They are a clever, strong race that takes pride in their victories, and they believe in a god known as Malir, god of the Strength. They are often ridiculed for beliving in a half-god however, and this is what causes most people to hate them. Their priests are the only ones in their race that use Magic. There are tribes and villages scattered throughout Pericia. Advocates gain a bonus to defensive moves, but they have a stealth penalty. Only priests are allowed to use magic. [-ƒα¢тισηѕ-] [Followers of the Light]- Priests and Paladins of Asir. The Followers reside in churches and sanctuaries all around Pericia. Followers of the Light live to help those in need, and usually consist of healers and rightious knights. Followers have an intense hatred of anyone who worships Ilurn. [Night Seekers]- Worshippers of Ilurn. The Seekers have to hide themselves from Followers, and hide out in abandoned buildings and caves. Night Seekers' primary goal is to resurrect Ilurn at any cost. The Seekers have been nearly wiped out by the Followers of the Light. [Mage's Guild]- A guild of scholars in the arcane arts. The Mage's Guild is independent of all governments, and will teach anyone who shows magical prowess. After teaching is complete, the student is free to stay at a Guild location, or move on to use the magic they learned for their own purposes. [The Advocate Race] An entire race completely devoted to the half-god Malir, they have a church in each village devoted to him. While many of them are strong, there are some who are incredibly smart, and they are the leaders. They find it great offense to them should any defile any and all objects to do with Malir, as well as killing another Advocate, or stealing from one. Any blackmailing or harrasment is decided by the fight, where the victim and the offender battle in combat to the first severe injury. The victor then decides what to do with the defeated. [Shimmering Raiders]- A raider group, primarily made up of elves. The name of their group came from the shimmering that that appears on High Elves in the dark. The Shimmering Raiders have set up camps all over Maridel and Sanctum, and will steal anything not nailed down. [-мαנσя ℓσ¢αтισηѕ-] ----------------------------------------------------------------------------------------------------- -----MARIDEL------------------------------------------------------SANCTUM------------ -----MARIDEL MARI---------------------------------SANCTUM SANCTUM------- -----MARIDEL MARIDEL-----GIL-UN---------------SANCTUM SANCTUM--- ----MARIDEL MARIDEL MA---------------------------------SANCTUM------------ ---MARIDEL MARI------MARIDEL------------------------------------------------------ --MARIDEL MARIDEL MARID---------------------STEEPLE STEEPLE------ -------MARIDEL MARIDEL--------------------------------------STEEPLE----------- ---------------------------------------------------------------------------------------------------- Maridel is the largest land mass in Perica. It is mainly inhabited by the Followers of the Light, although Night Seekers are not persecuted by ordinary townsfolk. Next to it is Gil-Un, a small trading city on a small island. Across the sea to the East are Sactum and Steeple. Before the battle between Asir and Ilurn, Sactum was a land filled with temples and churches to Asir. After the battle, Sanctum became lawless and violent, and is now filled with members of raider groups. Lost ruins of Asir's temples are said to lie underneath the ground. Steeple is, and always has been, home to the Night Seekers. Any Follower caught in Steeple is driven out or killed. The Steeple is covered in large mountains, and is constantly covered in fog and clouds. Cuyuna is the largest city in Maridel, and has nearly every business imaginable. Cuyuna covers 3.5 KM in length and 4.6 KM in width. Cuyuna can be found on the west shore of Maridel, and uses the proximity to the ocean to create a fishing business. Cuyuna also has a thriving metalworking industry, and is second only to the dwarves in weapon production. Cuyuna is ruled over by a Half-High Elf named Lord Parke Edney. Crostorp is the largest village, or city, of Advocates known to sentinents, with a length of 2.1 KM and a width of 1.9 KM. A temple is in place instead of a church here, and is large enough to host 1230 Advocates, or 3000 Humans. It is located on the edge of a forest, with strong wooden walls backed by dirt, and multiple sandstone houses. They have a functioning 'government' here as well, and as a result a stone longhouse is at the top of the hill. The village may be near the forest, but it also builds onto the hill known as The Flagged Hill, a battleground that was fought over by the Night-Elves and the Advocates. It is located in Steeple. Moonhold is the main fortress of the Night Seekers. It is essentially a city, always shrouded in darkness and shadow, complete with constant raging storms, fortified by a gigantic, 60 foot tall wall of black stone. It is considered impenetrable, with charms against magical spells. In the middle, the Palace, made of black marble, with a smaller wall fortifying it, with a courtyard, towers, and throne room. Camp Carrion is the largest bandit camp in Sanctum, with numerous raider tribes coming together to trade. The camp is ruled over by members of the Shimmering Raiders, and policed by brutish humans and Advocates. Outsiders are typically stripped of all weaponry before entering, and are required to pay if they don't want to be mugged or killed. [-¢ℓαѕѕєѕ-] [Paladin]- Righteous knights. Paladins are skilled with heavy armor, blades, and support magic (healing, attack boost, etc.). Paladins are most likely to be members of the Followers of the Light. Dwarves and Night Elves are unable to be Paladins. [Assassin]- Slayers in the night. Assassins are skilled with light/no armor, blades/bows, and stealth. Night Elves retain their deceptive and stealth-boosting magical abilities. Assassins are most likely to be members of the Night Seekers, or be factionless. High Elves and Advocates are unable to be Assassins. [Knight]- For the King! Knights specialize in any kind of armor or weapon, but lack magical abilities. Any race can become a knight, but some are better than others. Knights will usually either join up as a guard for a major location, or will become an adventurer or mercenary. [Mage]- Abracacadabra! Mages specialize in all sorts of magic, such as fire and lightning. They are also capable of basic healing and cloaking. Mages do not wear armor, but can brandish a small weapon in case their magical reserves run low. Mages will usually be members of the Mage's Guild in addition to the Followers or Seekers. Dwarves and Advocates are unable to be Mages. [Bandit]- The reason your hometown is now a smoking ruin. Bandits specialize in light/medium armor, bludgeoning weaponry, and the occasional destructive magic spell. Any race can be a Bandit, although some will be better than others. Bandits are usually a part of the Shimmering Raiders, or another, smaller raiding group. [Priest]- The power of Christ compels you! Priests worship the god of whatever race they are, and Priest's abilities are varied by race. Humans and Elves will gain magical powers relating to the god they worship, Dwarves will gain enhanced weapon skills, and Advocates will gain stronger armor and the ability to use magic. Priests do not wear armor, although Advocates will have natural armor. Human/Elf Priests of Asir will gain fire and healing magic, while Priests of Ilurn will gain lightning and support (attack/defense boost) magic. Advocate Priests may select one of any kind of magic they want. Dwarven Priests will be able to enchant armor/weapons. Any race can be a Priest. [Ranger]- Ranger, reporting for duty. Rangers are skilled at archery or other forms of marksmanship. They almost always wear light armor, although they're rarely outfitted with medium armor. Rangers are allowed to have a small blade as a back-up weapon, but do not use magic. Rangers can be found in any faction, and any race can learn the way of the Ranger. [-яυℓєѕ-] 1] No godmodding, meta-gaming, power-play, etc. 2] Romance and cussing are on you. If there is romance, keep it light or prepare to get kicked out of the roleplay. 3] Pay attention to racial and class bonuses. Those will matter. 4] Only certain classes can have magic. Mages can select any two types of magic they want. Paladins can have one fire OR support spell. Bandits may choose a type of destructive magic, but only if they are a magical race. Assassins can have magic if they are a Night Elf. Priests are varied, and the guide to them is in their description. 5] The results of a battle will be decided by dice and me deciding who has the upper hand. No one is allowed to kill instantly. 6] In combat actions, put [OFFENSIVE] or [DEFENSIVE] before the action. This will help mages with boosts, and me with writing up the results. 7] Wait to be accepted to begin. 8] Put 'Fury' in Other to ensure you read the rules. 9] This RP will be freeroam up until a certain point. 10] You will be able to create minor areas (small villages, taverns, shops, etc.) without admins. Larger areas (cities, fortresses, treasure-troves, etc.) will require permission from an admin to create. [-¢нαяα¢тєя ѕнєєт-] Name- Age- Gender- Race- Class- Appearence- Personality (Optional)- Magic (Optional)- Biography (Optional)- Other-
Tortemarra
#144879879Saturday, August 30, 2014 2:30 PM GMT

Wait. This has to be an ALT. I'm guessing Tim
birm123
#144879924Saturday, August 30, 2014 2:31 PM GMT

tim isn't that much of an ass hat tort. anyway this could just be a random troll.
ninjasquid1
#144879945Saturday, August 30, 2014 2:31 PM GMT

I don't know who you are, But I will find you, And I will kill you. ~Get Siggy with it!~
TheLegoGamerDude1
#144880013Saturday, August 30, 2014 2:32 PM GMT

Havn't you realized ninja!? You can only fail grenade people!
cheesemanhi
#144880093Saturday, August 30, 2014 2:33 PM GMT

LALALA I LOVE UUUU GIRL
ninjasquid1
#144880235Saturday, August 30, 2014 2:35 PM GMT

I don't know who you are, But I will find you, And I will fail grenade you. ~Get Siggy with it!~
cheesemanhi
#144880603Saturday, August 30, 2014 2:41 PM GMT

SHUT UP FOR I BEAT YO AS
Hugeboo322alt
#144883370Saturday, August 30, 2014 3:22 PM GMT

k
birm123
#144883445Saturday, August 30, 2014 3:24 PM GMT

huge bby join reign of the demons plox

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