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ninjasquid1
#145424772Saturday, September 06, 2014 1:42 AM GMT

(NOTE: This is not a sequel, it is a continuation. Due to the fact that every joiner will be in the same group, this new thread will allow me to find out who's active in the RP and who isn't. Former joiners are welcome to copy and paste their CSes, as well as tweaking anything they feel needs tweaking. If you aren't going to be active in the roleplay, please don't join. One post a day, minimum, unless you have a decent excuse.) [-Contents-] I-War of the Gods (Backstory) II-Asir's Blessings (Recap/Plot) III- Races IV- Factions V- Major Locations VI- Classes VII- Rules VIII- Character Sheet [-ωαя σƒ тнє gσ∂ѕ-] Pericia. A land touched by the hand of their god, Asir of the Sun. Asir is a kind god, believing in equality for all who live under the light of the sun. However, for every kind, loving, deity; there must be a cruel opposite. Asir's opposite was known as Ilurn of the Dark, a dark and violent being who lived to inspire hatred among those who worshipped Asir. Eventually, Ilurn gathered his own group of followers. Ilurn used his followers to destroy temples and kill priests devoted to Asir. After several years of Ilurn's mischeif, Asir struck back. Asir's Paladins began to wipe out Ilurn's worshippers, ending the attacks on Asir's people. Ilurn was not concerned with the loss of his troops, however, and waged war on Asir personally. As the two gods clashed, Pericia was ravaged, and many people died in the fires of the gods' rage. All survivors were forced underground for several weeks. The citizens of Pericia sat in the dark, listening to the battling gods above, until one day, all was quiet. The people re-emerged to find their world untouched by any form of humanity. All was forest and plains, just as the land had begun. There was one change to the world, however. Two orbs now floated in the sky, one that shone light on the world in the day, and one that glowed at night. After surfacing from the caves of Pericia, the people began to rebuild their destroyed society. The worship of Asir continued, and the cult of Ilurn was wiped out wherever it was found. Life returned to normal in Pericia for as long of a time as anyone could remember. Of course, nothing stays normal forever. [-αѕιя'ѕ вℓєѕѕιηgѕ-] As it has been said, nothing stays normal forever. In recent days, the worshipers of Ilurn, the Night Seekers, have advanced their attacks on Asir's faithful. Nearly every church to Asir has been destroyed, severing the High Priests connection to Asir, weakening the Sun God to a point of nonexistence. Only one Altar of Asir remains, within the Paladin's Hand, home to the High Priests and Paladins of Asir. A large-scale attack was focused on the Hand, but was repelled by a band of heroes. Not everyone survived the attack, however. The High Priests are dead, their corpses kneeling in a circle around Asir's final Altar. No weapons or poison could be found on their bodies, only a small hole in each of their necks. All is not lost, though, for one Paladin has spoken to Asir himself, and now knows the means to revive the Sun God. But first, a group of heroes must be assembled. [-яα¢єѕ-] [Humans]- You know what a human is. Humans are industrious, clever, and a wee bit greedy. Humans are the most common race in Pericia, mainly because they were the first race to run and hide underground. Humans do not recieve racial bonuses or in combat. [High Elves]- Humans blessed by Asir before the War of the Gods. High Elves are spiritually pure, and the most likely to wield powerful magic. High elves have golden-yellow skin and traditional pointed elven ears. High Elves have a tendency to glow in the dark, making them poor at stealth missions. High Elves are also nearly incapable of what they percieve as 'great evil'. High Elves have a bonus to magic in combat, but have penalties in direct combat, and lose stealth ability in the dark. [Night Elves]- Humans cursed by Ilurn before the War of the Gods. Night Elves live to cause mischief, and are well-built for stealth and infiltration. They are particularily skilled at deceptive magics (think Illusion in TES). Night Elves grow weaker in bright light, and have shrouded their homeland in cloud and fog. Night Elves have a bonus to stealth and archery, but have a penalty in direct combat. Night Elves also have stealth-boosting magical capabilities. [Dwarves]- Some humans decided to stay in the tunnels they created to hide from the Gods, resulting in Dwarves. The pressure of the underground made dwarves shorter and bulkier, while the strength required to mine and shape ore came naturally. Dwarves are now rarely seen above ground, but their weapons and armor are seen everywhere. Dwarves are master craftsmen, and are the primary source of metal and stone goods all over Pericia. Dwarves gain a bonus to direct combat, but are unable to use magic and suffer at a range. [Advocates]- These creatures host a set of heavily armored crystalline scales, with areas larger than others, giving the impression that they are a reptillian race. This is false, as underneath these scales is murky brown, flesh. They are creatures of the war, being bred by the destruction that came upon Pericia. Their faces are an oval shape, with pronounced jaws and a height of 7-9 feet tall. They are given a strong, muscular body type, and as such often fight with weapons according to their size. They are a clever, strong race that takes pride in their victories, and they believe in a god known as Malir, god of the Strength. They are often ridiculed for beliving in a half-god however, and this is what causes most people to hate them. Their priests are the only ones in their race that use Magic. There are tribes and villages scattered throughout Pericia. Advocates gain a bonus to defensive moves, but they have a stealth penalty. Only priests are allowed to use magic. [-ƒα¢тισηѕ-] [Followers of the Light]- Priests and Paladins of Asir. The Followers reside in churches and sanctuaries all around Pericia. Followers of the Light live to help those in need, and usually consist of healers and rightious knights. Followers have an intense hatred of anyone who worships Ilurn. [Night Seekers]- Worshippers of Ilurn. The Seekers have to hide themselves from Followers, and hide out in abandoned buildings and caves. Night Seekers' primary goal is to resurrect Ilurn at any cost. The Seekers have been nearly wiped out by the Followers of the Light. [Mage's Guild]- A guild of scholars in the arcane arts. The Mage's Guild is independent of all governments, and will teach anyone who shows magical prowess. After teaching is complete, the student is free to stay at a Guild location, or move on to use the magic they learned for their own purposes. [The Advocate Race] An entire race completely devoted to the half-god Malir, they have a church in each village devoted to him. While many of them are strong, there are some who are incredibly smart, and they are the leaders. They find it great offense to them should any defile any and all objects to do with Malir, as well as killing another Advocate, or stealing from one. Any blackmailing or harrasment is decided by the fight, where the victim and the offender battle in combat to the first severe injury. The victor then decides what to do with the defeated. [Shimmering Raiders]- A raider group, primarily made up of elves. The name of their group came from the shimmering that that appears on High Elves in the dark. The Shimmering Raiders have set up camps all over Maridel and Sanctum, and will steal anything not nailed down. [-мαנσя ℓσ¢αтισηѕ-] ----------------------------------------------------------------------------------------------------- -----MARIDEL------------------------------------------------------SANCTUM------------ -----MARIDEL MARI---------------------------------SANCTUM SANCTUM------- -----MARIDEL MARIDEL-----GIL-UN---------------SANCTUM SANCTUM--- ----MARIDEL MARIDEL MA---------------------------------SANCTUM------------ ---MARIDEL MARI------MARIDEL------------------------------------------------------ --MARIDEL MARIDEL MARID---------------------STEEPLE STEEPLE------ -------MARIDEL MARIDEL--------------------------------------STEEPLE----------- ---------------------------------------------------------------------------------------------------- Maridel is the largest land mass in Perica. It is mainly inhabited by the Followers of the Light, although Night Seekers are not persecuted by ordinary townsfolk. Next to it is Gil-Un, a small trading city on a small island. Across the sea to the East are Sactum and Steeple. Before the battle between Asir and Ilurn, Sactum was a land filled with temples and churches to Asir. After the battle, Sanctum became lawless and violent, and is now filled with members of raider groups. Lost ruins of Asir's temples are said to lie underneath the ground. Steeple is, and always has been, home to the Night Seekers. Any Follower caught in Steeple is driven out or killed. The Steeple is covered in large mountains, and is constantly covered in fog and clouds. Cuyuna is the largest city in Maridel, and has nearly every business imaginable. Cuyuna covers 3.5 KM in length and 4.6 KM in width. Cuyuna can be found on the west shore of Maridel, and uses the proximity to the ocean to create a fishing business. Cuyuna also has a thriving metalworking industry, and is second only to the dwarves in weapon production. Cuyuna is ruled over by a Half-High Elf named Lord Parke Edney. Crostorp is the largest village, or city, of Advocates known to sentinents, with a length of 2.1 KM and a width of 1.9 KM. A temple is in place instead of a church here, and is large enough to host 1230 Advocates, or 3000 Humans. It is located on the edge of a forest, with strong wooden walls backed by dirt, and multiple sandstone houses. They have a functioning 'government' here as well, and as a result a stone longhouse is at the top of the hill. The village may be near the forest, but it also builds onto the hill known as The Flagged Hill, a battleground that was fought over by the Night-Elves and the Advocates. It is located in Steeple. Moonhold is the main fortress of the Night Seekers. It is essentially a city, always shrouded in darkness and shadow, complete with constant raging storms, fortified by a gigantic, 60 foot tall wall of black stone. It is considered impenetrable, with charms against magical spells. In the middle, the Palace, made of black marble, with a smaller wall fortifying it, with a courtyard, towers, and throne room. Camp Carrion is the largest bandit camp in Sanctum, with numerous raider tribes coming together to trade. The camp is ruled over by members of the Shimmering Raiders, and policed by brutish humans and Advocates. Outsiders are typically stripped of all weaponry before entering, and are required to pay if they don't want to be mugged or killed. [-¢ℓαѕѕєѕ-] [Paladin]- Righteous knights. Paladins are skilled with heavy armor, blades, and support magic (healing, attack boost, etc.). Paladins are most likely to be members of the Followers of the Light. Dwarves and Night Elves are unable to be Paladins. [Assassin]- Slayers in the night. Assassins are skilled with light/no armor, blades/bows, and stealth. Night Elves retain their deceptive and stealth-boosting magical abilities. Assassins are most likely to be members of the Night Seekers, or be factionless. High Elves and Advocates are unable to be Assassins. [Knight]- For the King! Knights specialize in any kind of armor or weapon, but lack magical abilities. Any race can become a knight, but some are better than others. Knights will usually either join up as a guard for a major location, or will become an adventurer or mercenary. [Mage]- Abracacadabra! Mages specialize in all sorts of magic, such as fire and lightning. They are also capable of basic healing and cloaking. Mages do not wear armor, but can brandish a small weapon in case their magical reserves run low. Mages will usually be members of the Mage's Guild in addition to the Followers or Seekers. Dwarves and Advocates are unable to be Mages. [Bandit]- The reason your hometown is now a smoking ruin. Bandits specialize in light/medium armor, bludgeoning weaponry, and the occasional destructive magic spell. Any race can be a Bandit, although some will be better than others. Bandits are usually a part of the Shimmering Raiders, or another, smaller raiding group. [Priest]- The power of Christ compels you! Priests worship the god of whatever race they are, and Priest's abilities are varied by race. Humans and Elves will gain magical powers relating to the god they worship, Dwarves will gain enhanced weapon skills, and Advocates will gain stronger armor and the ability to use magic. Priests do not wear armor, although Advocates will have natural armor. Human/Elf Priests of Asir will gain fire and healing magic, while Priests of Ilurn will gain lightning and support (attack/defense boost) magic. Advocate Priests may select one of any kind of magic they want. Dwarven Priests will be able to enchant armor/weapons. Any race can be a Priest. [Ranger]- Ranger, reporting for duty. Rangers are skilled at archery or other forms of marksmanship. They almost always wear light armor, although they're rarely outfitted with medium armor. Rangers are allowed to have a small blade as a back-up weapon, but do not use magic. Rangers can be found in any faction, and any race can learn the way of the Ranger. [-яυℓєѕ-] 1] No godmodding, meta-gaming, power-play, etc. 2] Romance and cussing are on you. If there is romance, keep it light or prepare to get kicked out of the roleplay. 3] Pay attention to racial and class bonuses. Those will matter. 4] Only certain classes can have magic. Mages can select any two types of magic they want. Paladins can have one fire OR support spell. Bandits may choose a type of destructive magic, but only if they are a magical race. Assassins can have magic if they are a Night Elf. Priests are varied, and the guide to them is in their description. 5] The results of a battle will be decided by dice and me deciding who has the upper hand. No one is allowed to kill instantly. 6] In combat actions, put [OFFENSIVE] or [DEFENSIVE] before the action. This will help mages with boosts, and me with writing up the results. 7] Wait to be accepted to begin. 8] Put 'Fury' in Other to ensure you read the rules. 9] This RP will be freeroam up until a certain point. 10] You will be able to create minor areas (small villages, taverns, shops, etc.) without admins. Larger areas (cities, fortresses, treasure-troves, etc.) will require permission from an admin to create. [-¢нαяα¢тєя ѕнєєт-] Name- Age- Gender- Race- Class- Appearence- Personality (Optional)- Magic (Optional)- Biography (Optional)- Other- [-Roleplaying. Meh, it's a living.-]
ninjasquid1
#145424979Saturday, September 06, 2014 1:45 AM GMT

Name- Darrion Bordan, the Hand of Asir Age- 27 Gender- Male Race- Human Class- Paladin Faction- Followers of the Light Appearence- Darrion stands at 6'2, with a medium build. He has become well-muscled through his years of training with the Follower's Master Paladins, although his body is usually covered by his armor. His face couldn't be called handsome by any means, as a long pale scar disfigures the left side of his mouth and his right eye. The only reason Darrion can still see with both eyes is due to Followers healing magic, which left his right eye a different color than his left. His left eye is emerald green, while his right eye is a dark brown color. His hair is black, and generally kept at about neck-length and tied back. Darrion's armor is custom-made, as is all Paladin armor. The armor is steel plate. with silver patterns lining it. The patterns include various forms of plant life, such as vines or flowers, that line the arms and legs. A large, silver Sun insignia stands out in the center of the chestplate. For a weapon, Darrion carries a steel broadsword. The edge of the blade is lined with silver, much like his armor. Personality- Darrion is generally serious, not liking to joke or taunt. He is devoted to the Followers, and will carry out most tasks that the priests request of him, no matter the price. As a Paladin of Asir, Darrion was put through a rigorous training course that sharpened his senses and honed his body until he was worthy of protecting the Churches of Asir. Despite the Follower's reputation as protectors of the land, Darrion has gladly slaughtered dozens of Priests of Ilurn under orders from Master Paladins. Magic- Darrion is capable of casting an Attack Boost spell that will increase an ally's next dice roll by one for any Offensive action. Darrion cannot use this spell more than one time in a row. Biography- Darrion came from a family that was deeply devoted to Asir, despite never attending a sermon, and not owning a Great Book of the Sun. Darrion's family was generally seen as the crazy fanatics. Darrion never quite understood his parent's devotion, but he went along with their rants. When Darrion was fourteen, his parents got in an argument with a Priest of Ilurn. We all know what happened then. Darrion was taken in by his town's Church of Asir, and began his training to become a Paladin. Ten years later, Darrion finished his training, and officially began his service to Asir. Three years have passed since then, and Darrion still happily works in the Church. Darrion is the Paladin who spoke to Asir, and now knows of the quest needed to revive Asir. Other- Fury [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145425731Saturday, September 06, 2014 1:54 AM GMT

(how long is this after 1st)
ninjasquid1
#145425915Saturday, September 06, 2014 1:56 AM GMT

(We'll call it a week. Still in the Paladin's Hand, planning and repairing the multiple holes in the walls. Anyone who was in the Paladin's Hand previously can now be acquainted with anyone else in the Paladin's Hand.) [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145426610Saturday, September 06, 2014 2:04 AM GMT

(How would've Kasumi lasted?)
Mycousinblade
#145426691Saturday, September 06, 2014 2:05 AM GMT

Name- Erzt Telsh. Age- 164 in Advocate Years, 29 in Human Years. Gender- M. Race- Advocate. Class- Priest. Appearance- A tall, 9 Foot Advocate, Erzt shows a dark beige skin color, with multiple small bumps on his skin. His head is more circular than others, with a strong jaw and a muscular build. He weighs roughly 203 KGS, and sports a dark grey hood covering most of his face. He has high cheekbones, and no hair covering his head. His eyes are sunken in deep, while he has a pronounced jaw. On his right shoulder, his armor is spiked, while a large belt extends around his waist. On this belt is a set of sheaths, one for a sword he occasionally uses and another for various potions. He also wears trousers of leather covering his legs. On his chest, connected to his hood, is a banner showing the symbol of Malir. Personality (Optional)- A proud and strong Advocate, Erzt is often stubborn in accusations against his kind. He strongly believes in Malir, and as such, would often disregard others beliefs against him. Magic (Optional)- Conjuration. Summoning beings, objects and weapon. Biography (Optional)- NOPE. Other- Fury. "I enjoy this Caesar Salad." - Marcus Junius Brutus.
ninjasquid1
#145426775Saturday, September 06, 2014 2:06 AM GMT

(Well, it's your character, but the way I see it, she would've flirted with some Paladins, gotten threatened a few times, and then spent some time in the dungeons taunting prisoners. But, like I said, your character, you decide what happened.) [-Roleplaying. Meh, it's a living.-]
ninjasquid1
#145426848Saturday, September 06, 2014 2:06 AM GMT

(And myc is obviously accepted.) [-Roleplaying. Meh, it's a living.-]
Xyrial
#145426871Saturday, September 06, 2014 2:07 AM GMT

[-¢нαяα¢тєя ѕнєєт-] Name-Altaron Age-Presumably late thirties, early forties. Gender-Male Race-Human I suppose Class-Mage Appearance-To start off, Altaron has a black robe, with a hood which he usually wears when in public. He has a black armour chest plate which he wears under a cloak, with silver markings. He only sometimes wears it, usually when in battle. He has black leather boots with silver buckles. He doesn't really have significant facial features, and he has somewhat medium-short dark blonde, almost brown hair. His face is usually hidden by the shadow of his hood, though. Personality (Optional)-He is deceitful, cunning and stealthy. He does not hesitate to kill if the gain is worth it to him, and does not like taking orders. He's dark, and is sort of evil, but strangely he hates Ilurn, preferring not to side with him or Asir. Magic (Optional)-Shadow (?) Biography (Optional)-He decided not to side with either, but still prefers to cause chaos in some ways and be more of an evil figure. However, surprisingly he despises Ilurn, and believes Ilurn will send men to hunt down and capture/kill him. Other-Fury
ninjasquid1
#145426948Saturday, September 06, 2014 2:08 AM GMT

(Also obviously accepted) [-Roleplaying. Meh, it's a living.-]
Mycousinblade
#145427046Saturday, September 06, 2014 2:09 AM GMT

(Where would Erzt Stand in terms of relationships with the others?) "I enjoy this Caesar Salad." - Marcus Junius Brutus.
Hugeboo322alt
#145427450Saturday, September 06, 2014 2:13 AM GMT

[-¢нαяα¢тєя ѕнєєт-] Name- Kasumi Musachi Age- 24 Gender- Female Race- Night elf Class- Assassin Appearence- http://elvespictures.com/images/gallery/Traxex-Drow-Ranger-by-NightElfPriestess-87.png with bow with blades http://studiesofamerica.files.wordpress.com/2012/08/dark_elf2-1.jpg Personality (Optional)- Mentally infuriated, which means she will stare at you longily, which may look lovingly...but is actually just her thinking of fun ways to kill you, backstabby, flirts with death threats Magic (Optional)- Biography (Optional)- She spent most of her current time, for the past week, with a blade to her neck from the paladins, who are too "pure" for for her that she ended up making a nickname to annoy them....pallywallies. By now, shes honed her skills, and followed Darrion around in fear. Other- Fury.
ninjasquid1
#145427512Saturday, September 06, 2014 2:14 AM GMT

(Huge accepted. Erzt would've probably gotten along well with Holsen, due to their belief in Malir. I would imagine Erzt disliking Kasumi and Gurge, Kasumi due to her sinful nature, Gurge due to bis being an atheist. And as usual, Darrion would likely just stay away from making friends, and concentrating more on allying with Erzt, due to Erzt being one of the heroes that Darrion needs to find.) [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145427587Saturday, September 06, 2014 2:15 AM GMT

(what is the quest anyway?)
ninjasquid1
#145427925Saturday, September 06, 2014 2:19 AM GMT

(Only the admins know right now, and they aren't allowed to tell. You'll find out after the team gets assembled.) [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145428104Saturday, September 06, 2014 2:21 AM GMT

(PLEASE START NOW :l)
ninjasquid1
#145428255Saturday, September 06, 2014 2:22 AM GMT

(I kinda want to wait for birm. He's one of the admins, and one of the current characters I actually need to move past the Paladin's Hand. But if anyone else wants to start, we could start.) [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145428359Saturday, September 06, 2014 2:23 AM GMT

(Yea, lets just get some smalltalk donw)
ninjasquid1
#145429537Saturday, September 06, 2014 2:37 AM GMT

(Yeah whatever, we can start. Talk now, work later.) The gates of the Paladin's Hand creaked close for the first time since the attack on the Hand. The week had been busy, with the Paladins constantly working on repairs, and fending off the small Night Seeker raiding parties that had tried to enter. The work had been worth it in the end. though, and the Paladin's Hand was finally back to normal. Well, normal being all of the High Priests dead, and all of the backup weapons lying under a pile of burned coal. Darrion had been busy as well, helping with the repairs, plotting a course on a map, and fending off the constant attacks. He hadn't removed his armor in six days, and hadn't slept in two. Even so, he seemed to be on top of everything, keeping the Hand orderly even without the High Priests. The High Priest's bodies had been ceremonially burned after no reasons for their death had been found. At the moment, he was in the library, looking at several ancient maps. [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145430028Saturday, September 06, 2014 2:43 AM GMT

Kasumi sat infront of Darrion, holding more maps in her hand...if anything she grew attached to him. She had a bunch of the maps in her hands, incase he needed any she would hand it over...it was all a feeble attempt for him to notice her.
ninjasquid1
#145430766Saturday, September 06, 2014 2:52 AM GMT

Darrion rolled up the map he currently had, placing it back on a shelf. He rubbed his forehead, partially out of frustration, and partially out of exhaustion. No matter what he did, he just couldn't get to sleep anymore. Too much on his mind nowadays. He supposed it wasn't just his mind that was tired either. That other part that had been added when he prayed at the Altar, it just never quieted down. Maybe it would be easier if its message changed. After a few minutes of silence, Darrion finally spoke up. "Kasumi, you wouldn't have any maps that are dated before the War of Gods, would you?" [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145431405Saturday, September 06, 2014 3:01 AM GMT

She scrambled through the maps...untill finding a really really old one, and carefully placed it on the table. "So, do paladins ever marry, or is it a fully pure life?"
Mycousinblade
#145431954Saturday, September 06, 2014 3:07 AM GMT

Erzt. I stand, my back hunched to compensate for the height. "What exactly are we looking for?" "I enjoy this Caesar Salad." - Marcus Junius Brutus.
ninjasquid1
#145432112Saturday, September 06, 2014 3:09 AM GMT

Darrion spoke as he unrolled the map. "Well, it's not against any laws for a Paladin to be married, but it's not traditionally done. Not like being a Paladin is a family business. Paladins are usually orphans, raised by the Church. Helps ensure that Paladins don't defect to the ways of sin." Darrion's eyes lit up a bit as he looked over the map. Seems he'd found what he was looking for. "We're looking for these." He pointed to several networks of tunnels marked on the map. "Burial grounds, hideouts, all sorts of things. Not important now, very important later." [-Roleplaying. Meh, it's a living.-]
Hugeboo322alt
#145432289Saturday, September 06, 2014 3:11 AM GMT

"Why, there treasure in there?!" Her eyes lit up.

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