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jacob726
#147147069Wednesday, October 01, 2014 10:54 PM GMT

Why? Because it would open up the potential to create hat/hair combinations in games that completely remove the clipping issue between the 2. I'm not going to lie and say that it's an easy update, but I was seriously surprised to have not seen a post suggesting this yet, even after searching for it. I just think it would be nice to have for aesthetic appeal. (Which is really all solid modelling seems to be at this point, since holes in a cancollide union-part aren't treated as holes, but rather a transparent portion of a standard cubical brick. Unless I've missed an update.) Just throwing the idea out there to gain an insight into the amount of interest, and allow mods/devs to also see that the interest does exist in some quantity. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
bloodnfear
#147148433Wednesday, October 01, 2014 11:12 PM GMT

support
jacob726
#147153501Thursday, October 02, 2014 12:27 AM GMT

Bump. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147195422Thursday, October 02, 2014 9:06 PM GMT

Bump. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147211290Friday, October 03, 2014 12:53 AM GMT

Bumpity. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147231001Friday, October 03, 2014 10:42 AM GMT

Bawmp. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
lottery248
#147231013Friday, October 03, 2014 10:43 AM GMT

support + bump
Eppobot
#147234028Friday, October 03, 2014 1:21 PM GMT

supporttt...zz
jacob726
#147249875Friday, October 03, 2014 8:50 PM GMT

Thanks for the supports. =P ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147260625Friday, October 03, 2014 11:38 PM GMT

Bawmpity. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147269139Saturday, October 04, 2014 1:51 AM GMT

People either aren't fond of SpecialMesh, or of Solid Modeling. Not sure which. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147296896Saturday, October 04, 2014 2:42 PM GMT

Bawmp. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
Tyanarus
#147297433Saturday, October 04, 2014 2:53 PM GMT

Theres been hoohaa about meshes, and the ability to CSG them. I guess if ROBLOX were clever kids and devised a form of special "negate" you could negate bits of meshes.
jacob726
#147298082Saturday, October 04, 2014 3:07 PM GMT

You can currently negate spheres and cylinders, or fractions of each. We just can't negate things like hats, which is giving me issues in a game I'm working on. (I mean, who wants to have spiked hair, put on a half-helm, and have their hair poke through the helm?)
Tyanarus
#147298169Saturday, October 04, 2014 3:09 PM GMT

You COULD code it so it swaps meshes like its squished your hair down...
jacob726
#147298510Saturday, October 04, 2014 3:16 PM GMT

That'd work for some, but not all of the helms are meant to completely hide the hair, some are meant to have a little bit of it showing out of the back, sides or something. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147298832Saturday, October 04, 2014 3:22 PM GMT

Regardless, that isn't the ONLY use of it. Just incase someone felt like making a giant gun model for looks, it would also allow the builder to take a few spiraling meshes, place them inside of it, and simulate rifling, without having to spend hours on just the rifling.
jacob726
#147353765Sunday, October 05, 2014 4:29 AM GMT

Bumpasaur. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147587219Thursday, October 09, 2014 1:03 AM GMT

Bumpopolus. ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
jacob726
#147972772Wednesday, October 15, 2014 1:33 AM GMT

Bumpival ~>http://www.youtube.com/watch?v=jTQXOHkvUS4<~
cpmoderator12345
#147983252Wednesday, October 15, 2014 4:25 AM GMT

Support Just dont expect it soon doe

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