An idea could be this...
All Roblox hats are a part with the mesh included inside of it. This part can be resized to whatever size the creator before publishing it to the Roblox catalog. Now, it COULD be an idea that when resizing hats, they will remain in the field/part of other hats so that they remain "sticking" in a way, avoiding the floating hats that people would attempt to do.
The problem? Colliding parts automatically anchor, therefore, the player would be anchored and not be able to move. They COULD be set for non-collide, but either they'd fall through the player, or when the player presses =, the hats will simply fall through the baseplate instead of the ground like normal.
But, this can be solved with a simple idea that, which I don't know if Roblox would do this, basically mimics "morphs," the process of adding models to a player using welds and C-frame. |