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Pyro_Shark
#147629759Thursday, October 09, 2014 9:17 PM GMT

Hey there, I had an idea when it struck my mind I wanted to be a Beluga Whale with a tiny top hat. However, this couldn't happen, because the Beluga hat is too large in height, the top hat would just partially clip through. So, I had an idea. What if we had a bar that could change the height of hats on the player. Like a volume bar, you would drag a small block to toggle the hat's height. The bar being all the way down, the hat would be 50% lower than its normal position. At the highest, it would be 150% higher than the normal position. I think this leads to a lot of cool possibilities with combining hats. tl;dr Add a scroll bar to change hat position
Pyro_Shark
#147831006Sunday, October 12, 2014 8:13 PM GMT

Bumpety bump
Lightning_Splash
#147831775Sunday, October 12, 2014 8:22 PM GMT

This is already doable... on the hat, you have to change the AttachmentPos, you can rotate it with the Attachment(direction)'s too.
Cordavernus
#147831959Sunday, October 12, 2014 8:24 PM GMT

I think he's talking about having it for going into games in general... Having the scroll bar in the character section for creation. Mm, I would agree, but then people would have floating hats and I would throw up several times a day from complete disgust of trolls, and kids of that sort who think they're the funniest thing alive.
brorb
#147833266Sunday, October 12, 2014 8:40 PM GMT

yes omg some glasses are like waay too high
Pyro_Shark
#147878628Monday, October 13, 2014 1:11 PM GMT

Thanks for the feedback, I can really see the pros and cons with this. Perhaps it only works when using multiple hats?
Cordavernus
#148170704Saturday, October 18, 2014 4:55 PM GMT

An idea could be this... All Roblox hats are a part with the mesh included inside of it. This part can be resized to whatever size the creator before publishing it to the Roblox catalog. Now, it COULD be an idea that when resizing hats, they will remain in the field/part of other hats so that they remain "sticking" in a way, avoiding the floating hats that people would attempt to do. The problem? Colliding parts automatically anchor, therefore, the player would be anchored and not be able to move. They COULD be set for non-collide, but either they'd fall through the player, or when the player presses =, the hats will simply fall through the baseplate instead of the ground like normal. But, this can be solved with a simple idea that, which I don't know if Roblox would do this, basically mimics "morphs," the process of adding models to a player using welds and C-frame.
happy4mylife
#148171199Saturday, October 18, 2014 5:03 PM GMT

Although I LOVE this idea, The could be easily abused. People could raise their hat 5,000 studs high and lag up a game. If there were a limit to how high the hats could be than yes, I support this idea.
guilhermecrepeerking
#148172064Saturday, October 18, 2014 5:17 PM GMT

support,my robot needs some hats and i cant use it becouse his head is too big
cpmoderator12345
#148172229Saturday, October 18, 2014 5:19 PM GMT

Lag lag lag lag lag thats my answer to this
Pyro_Shark
#148183128Saturday, October 18, 2014 8:05 PM GMT

@Happy You must've not read the whole thing. The hat height can only extend to a maximum of 150%.

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