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i got an idea. when u r in a roblox battle we should be abel to have prone position(laying on stomach) so we can use low cover and and less likley get shot making the game more funner for some of us ppl that likes battling. |
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that is a goof idea but what if you want to jump and acttualy press prone. |
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sorry for double posting i meant good |
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FychordosJoin Date: 2007-06-16 Post Count: 4908 |
awesome =D ummm.. Cant they make it a tool? Or just make it like ALT-SPACE? |
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One sentence, Good Freaking idea!
>~(Maniac)~< |
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Kirby12Top 100 PosterJoin Date: 2007-05-23 Post Count: 7325 |
AWESOME IDEA!!! they should make it do that when you press ALT and then to get up you press ALT
-K12 |
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spark63Join Date: 2007-05-24 Post Count: 160 |
That would be cool to go prone. |
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I know there's a tool for it, but it doesn't work for long. If you could just press a key to perminently go "prone" until you press the button again, that'd be cool! |
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FakebunzJoin Date: 2008-02-07 Post Count: 17321 |
Nice idea.But sadly this has benn posted before by another user in 07.Many people agreed so the Admins tryed it out.But for some readon they could't get the torso to lay down.One day when they finnaly did,the tester couldet get up because his body was stuck inside the grownd |
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FakebunzJoin Date: 2008-02-07 Post Count: 17321 |
*reason* |
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AkkuratJoin Date: 2008-04-24 Post Count: 854 |
Wow. That was in 2007. Roblox could do it NOW THOUGH! |
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MeeloJoin Date: 2008-07-04 Post Count: 14763 |
Scriptable... Natrually... |
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FakebunzJoin Date: 2008-02-07 Post Count: 17321 |
Gidgi no they cant and they wont.ROBLOX Administrators try things *2 times is the limit* Like with the "Mining Helmet".They wanted to make a light that really worked.But they couldt so they tryed agian.Then they stored it away.They will never,ever even think about trying this agian.
~-SC-~ |
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On the contrary, if they are making progress, they may decide to continue. I know they can make a light, I bet it's just a matter of lag that they're trying to reduce. Nobody's going to want a light in their place if it lags like crazy.
And they could implement this if they wanted; since it's easily scriptable, all they have to do is link up the action to a specific button on the keyboard. |
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griff27Join Date: 2008-07-12 Post Count: 857 |
This could actually be scripted pretty easily.
Simpy make an "onenter" script that puts the "onkeydown" script in the player. Then just make the key something like P for prone or something, then put in like
Parent.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0)
That wouldn't be the actual angle and position needed, but you get the idea. |
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