of     1   

deltav
#147750778Saturday, October 11, 2014 6:26 PM GMT

lets look at this shall we "Many members of the Games team have been hard at work developing a Halloween map that is 5X the size of last year’s — kidding, kidding." -At least they are aware of the fact that the traveling was tedious - to say the very least. You don't design a map around a thing that you have to buy for crying out loud. Now, let's pray they have learned from what I myself believe is a beginners mistake. " You’ll join up with friends to battle zombies, demons, vampires, and a plethora of other types of creepy monsters in six levels, all based on popular ROBLOX maps, and all in defense of your cauldron. " -Ech, combat. They better have touched up the AI or else it's just going to be mindless point and click. And if it is mindless point and click, they better add a factor that makes the combat fun. I mean, it can be done. Serious Sam did it. The AI was stupid but the combat was fun regardless. "You’ll be able to wield an arsenal of weapons, including the default Candy Thrower, Candy Bomb (unlocked at level 10), Rapid Candy Launcher (unlocked at level 20), while purchasable gear like the Monster Compass and Monster Detector will make you a more efficient hunter!" -This doesn't sound good. Leveling, okay. It's something. But does this mean you get a new weapon every ten levels? The first ten levels with a single boring gun? I wonder if there can't be a different way to create a curve of progress. There probably is one. I'd personally have preferred a shop system of some description, depending on how everything else factors into it. "There will be sponsored Disney Kirby Bucket rounds, where you fight Dawnzillas with an exclusive weapon unique only to the mode — we don’t want to give away the weapon, but it’s awesome." -Blah blah have we been bought by Disney yet? "It will take several hours to defeat super rare enemies like Lord Umberhallow and Vampire Vlad." -Yep. They didn't learn at all, did they? They replaced the tedium of going from point A to point B with the tedium of dealing with a boss that has no plans of dying anytime soon. I'm betting my belly button fluff that there is some sort of stupid monetization going to happen with this, and at the end of the day I will probably end up with two pieces of belly button fluff and a regret that I didn't wager any money. On the OTHER hand, these super ultra secret bosses are not as much of an issue as a 20 minute long walk through Copy-Paste Alley. So they did learn something after all. Maybe. It will probably be more enjoyable than last years anyway since you are actually doing things this time around. "Finally, as the levels continue to grow in size and difficulty, it’ll become more and more important that you cooperate and strategize with the players in your server to cover the many different points of attack your enemies can take (thanks, pathfinding AI!)." -Yeah, that picture of all those enemies stacked on top of each other classic zombie-AI style is really giving me the impression you guys have done a good job on the pathfinding.
67thave
#147750882Saturday, October 11, 2014 6:28 PM GMT

gonna skip this, sounds like a semi-train wreck
deltav
#147758986Saturday, October 11, 2014 8:25 PM GMT

i never really have positive expectations when it comes to roblox games really and yeah, this time around sounds just as boring as the previous one i do wonder how much time they spend creating a game, conceptualization and all because im getting the impression they dont really have all that much time and kind of have to rush it doesnt excuse the poor, poor design choices of witching hour though
FrigidusIncendium
#147759144Saturday, October 11, 2014 8:28 PM GMT

Sounds like a train are wreck Gonna try and see how it actually is though
deltav
#147759305Saturday, October 11, 2014 8:30 PM GMT

yeah, me too but considering roblox combat usually is comparable to dirty dishwater in terms of entertainity valuements, im really not hoping for much it will be better than last years by merit of, well, you are actually doing things that are not just walking to fetchquest man number whatever

    of     1