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http://web.roblox.com/Pokemon-and-Digimon-Model-making-place?id=182960469
Check this place out
I know its empty but please tell me if they are good
(These are my first two Pokemon and Digimon models ever made) |
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These are awesome but I would just recommend these building tools:http://www.roblox.com/Advanced-F3X-Building-Tools-item?id=143830178
Now when you are using these, you have a free range of Increments to expand and move by. You really could just change the increment to 0.00001
And using these with tiny tiny increments like that can help you smooth out edges and not leave jagged corners and small spaces between parts, you can make very detailed builds with these and I really think that once you get the hang of it, they are better than rob lox studio, at least for the building process! |
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@Above I do but i make these in studio I found whenever i use f3x and studio tools it glitches out and can cause major damage. |
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But i do use F3X for C-framing and resizing |
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Just tried to make a jigglypuff o.0 |
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Hey, why don't you guys check out my models for kicks too! I've made Treecko Family and Larvitar Family and currently working on Torchic, mudkip, and Duskull Family for Celebration of ORAS. Here's the link:
http://www.roblox.com/Pokemon-Model-Showcase-place?id=182248015 |
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Ok but next time please make your own thread |
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For advice:
Use meshes to enhance your builds. Most meshes aren't available and can only be used via the Library. For your advancement in becoming a builder(of models, I'm assuming), look at my meshes for a great head start in building your creature models(pokemon and digimon models right?) that helped me A LOT in building(the quartersphere was legendary).
Here are my meshes that I mainly use:
http://www.roblox.com/My/Sets.aspx?id=1412861
(note some pokemon models are in there because I've taken meshes from them that I could not find; I NEVER copy models. Everything is originally created by me. |
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Also it won't let me resize some meshes. how to fix? |
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go to view in the top bar in studio, then click properties. Now go to view again and click explorer. Find your mesh(itll be highlighted in a blue box). CLICK THE gray triangle next to your mesh. Now in your "properties" tab there should be a scale. Adjust those for resizing your mesh. Y is generally height. x and z are for extending the sides of the mesh. PM if you need any help |
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