of     1   

dylerbiller
#149026570Sunday, November 02, 2014 7:19 AM GMT

11/2/14: Created an update log for K.V.R.R and have begun removing joints from the track except for certain areas.
dylerbiller
#149026839Sunday, November 02, 2014 7:29 AM GMT

Added Insulated joints for the railroad crossing for realism. To reduce lag in both the whole game and for when you're driving trains, all mainline track will be ribbon rail. I am planning to have spurs, sidings, and the such still jointed for realism however. Sorry but there won't be any more clickety clack sounds!
dylerbiller
#149342954Friday, November 07, 2014 10:18 PM GMT

Added an official K.V.R.R RS-3 Diesel to replace the shay. It's stronger and faster. Also added a cabin and track extensions are planned in the next update!
dylerbiller
#149397786Saturday, November 08, 2014 6:58 PM GMT

I added some heavier duty rollers to the speeders cause everyone is so rough on them that they keep derailing. You will still need to be careful, but they should stay on better than they did.
dylerbiller
#149534302Monday, November 10, 2014 9:07 PM GMT

Having problems with the boxcar, so I put in a flatcar.
dylerbiller
#149697702Thursday, November 13, 2014 8:02 PM GMT

I added a 50 ton hopper car. I'm trying to keep the available rolling stock varied until they have they own regens. This is a VERY heavy railcar and puts the bogeys under a lot of strain, so I would advise extreme caution when backing into a swicth. Other than that, it should be fine. I might couple two or three cars together for a special event, like when I get 500 visits.

    of     1