COOLNOOB9966
#149714592Friday, November 14, 2014 12:58 AM GMT

By this I meant a fourm version for those of us who get very busy sometimes and can't play.
crazybaker
#149762549Saturday, November 15, 2014 12:00 AM GMT

armor:capes it increase the damage but need a high level to get a certain cape ex.99 strength to get a strength cape it increases your melee damage by a lot but costs a bit
Kigutsuk
#149784981Saturday, November 15, 2014 5:12 AM GMT

Category: Weapon Idea: More stealth weapons (daggers, crossbows, throwing knives, short swords, etc) Description: Gives people who like to play stealthy and quick more options in battle.
dragon551go
#149833309Saturday, November 15, 2014 11:19 PM GMT

Category:skills Idea: Dark blades Description: Dark blades is a 10% power boost to swords or damage and 5% percent life steal of the enemy
hoa88
#149866723Sunday, November 16, 2014 10:49 AM GMT

Categories:Skill/Core Gameplay Idea:Training & retraining Description:In order for players to unlock a new skill, they must go to a training ground, where they will receive a task in order to unlock or improve their skills. Also the NPC can also allow players to change their primary and secondary skills in exchange for gold(5-10k sounds like a fair amount)
KureoMado
#149982960Tuesday, November 18, 2014 2:31 AM GMT

@all those people suggesting weapons, I'd recommend actually making the weapon yourself and showing him the model while you portray your idea. If there isn't a weapon that supports your idea currently then it will probably be overlooked. I'm sure you all know he is accepting good looking weapons right now.
Pinbat
#150041795Wednesday, November 19, 2014 4:30 AM GMT

Category: Armor Idea: Dye-able Clothing Description: For cloth and leather armor, we should have the ability to go to a tailor shop and dye the clothes to have a primary color and secondary color, with most of the clothing being the primary color and the embellishments be the secondary color. For metal armor, any fabric or leather components should be dye-able too.
ThePIan
#150143935Friday, November 21, 2014 1:31 PM GMT

Category: Gameplay/Combat Idea: Field Enemy Leaders Description: Similar to what pitaden had suggested, I believe that a rare chance of a field boss could appear. Now, I'm not suggesting random bosses of every npc, that's way too much work. I'm suggesting that there is a rare chance of a larger scale-sized monster of that kind could appear, and drop generally better loot (Like a weapon or rare material.) This is similar to Korean RPG's where in an open world, you can encounter npc's in a certain area. But occasionally in those certain areas there may be a larger form of those monsters with a bigger health bar (To make it obvious it's not a normal monster if someone could not distinct the size difference enough.) Category:Gameplay Idea: Boss Battle Music Description: Not for normal monsters, because you will engage in and out of battle a lot when fighting weak monsters. However, for field bosses, there could be a very light change in the environmental music, so it makes it seem more dramatic for combat. And, once bosses are added, there could be music when you engage the boss that is unique to it. Please keep in mind that battle music would only generally be a good idea for battles that would last a minute or longer, because if it was used on a quick boss, then the audio would fade in then out almost instantly, sounding awful. Recommended for bosses only (Or field monsters, but at a much less degree of intensiveness.
riggsv
#150317611Monday, November 24, 2014 3:18 AM GMT

Category: Armor Idea: Straw hats and robes Description: The Straw hats and robes should be for the people who is a mage.
riggsv
#150317763Monday, November 24, 2014 3:20 AM GMT

In addition, those armory should not be as powerful as warrior's armor but allows you to increase your max mana
Tiger3499
#150354534Monday, November 24, 2014 10:23 PM GMT

Category: Weapons Idea: Custom animation for each if possible Description: Each weapon should have a custom animation maybe even a personal animation you could sell a game pass so that people could design their own attack animations useing the create a char menue.
BothAngles
#150359297Monday, November 24, 2014 11:35 PM GMT

dont listen to those m0re ons telling u to make it a universe
isaian987
#150368118Tuesday, November 25, 2014 1:33 AM GMT

Category: Weapons and Armor Idea: Mastering Description: There should be a mastering system. Where you master a weapon or a armor the more you use it. ================================================================= Category: Weapons Idea: Different animations Description: Depending on what type of sword you are using, is a different animation and speed when attacking. Like with a long sword it takes a longer time to swing than the short sword.
cybermonster2003
#150423620Wednesday, November 26, 2014 12:44 AM GMT

This should obviously be done when you think you might be done with all the armor and all that, but i have a suggestion for a skill system. I'm taking that idea from Monster Hunter, like every armor has a skill or two if you get a full set, and like Monster Hunter, you should also be able to mix armor, and maybe gem it out. I can't tell if it's copyright, but it works. I wish i thought of it though and didn't just take it out of a game... ._.
cybermonster2003
#150423915Wednesday, November 26, 2014 12:48 AM GMT

And i know i didn't use the template. It's not illegal to not do it, i don't wanna have anyone saying "YOU DIDNT USE DUH TEMPLATE U STUPEH".
LoganJamisonAlt
#150484433Wednesday, November 26, 2014 10:57 PM GMT

Category: Misc Idea: Playable Dwarf Race Description: A Dwarf would be a shorter version of a Human.
Sunshine60
#150507187Thursday, November 27, 2014 4:13 AM GMT

Category: [Weapons] Idea: Flame Effect for Solar Sword Description: Make it so that when you cast Fireball while wielding a Solar Sword, the blade catches on fire (in a similar manner to the tip of the Solar Staff), since the Solar Sword is designed to increase fire damage while wielded. A similar effect could be applied to other weapons (Ice-themed swords glow when a Cryomancy spell is used).
pmcdonough
#150580141Friday, November 28, 2014 5:41 AM GMT

(Sorry if this has already been suggested) Category: Core Gameplay Idea: Questing board.(Or something similar) Description: Just like I suggested in Roblox Chronicles, so you should get the jist.
Cthunlovesyou
#150908723Monday, December 01, 2014 11:41 PM GMT

Category: Misc Idea: Guilds Description: Basically player-made factions, you can earn reputation with them to get certain rewards I.e: Experience boost, faster mount speed if you add mounts, special items based on your guild leader's coat of arms. It would also work well with the party system, as if you're having trouble on something you can ask a guild mate to help out, and you or said guild mate can invite you to a party and help you out. If you go with a raiding type system, then it'd be easier to get groups for raids by just asking guild members. Of course since this would technically be taking ideas from the World of Warcraft, you might not want to do it, but I think it would be a good idea, as it would also keep friends together on the game. Good luck on it :D.
cols24
#151309739Monday, December 08, 2014 1:10 AM GMT

I think there should be a good and evil system.There would be different bosses for good and evil.
xConqueror
#151778136Tuesday, December 16, 2014 1:21 AM GMT

Category: Misc. / Location Idea: Vault / Bank Description: Allows you to place items(Including Food/Weapons/Armors/Gold) in a chest/holding/vault/bank which it can be later accessed between different characters/saves.
sebastijan08
#151803589Tuesday, December 16, 2014 2:03 PM GMT

Category:Items Idea:Nature scythe Description:It's a weapon that lets you call animals to your self and make the do anything (exept giving free exp and killing things for you) they can fight for you but you need to fight too or they will kill you. It can allso grow flowers wher ever you step (thats a option) and finaly it can spawn a bush and you can hide in it and no enemy can see you. *****IOIO(Thats my idea)OIOI***** oh and i can make the model for you :) PM me if you want me to make the model for the weapon
2ko0l4yoo
#152154828Monday, December 22, 2014 4:23 AM GMT

Suggestion for protection. A protective class. Shields: The power to not just block but also shield bash. If an attack is successfully blocked you take no damage until your stamina is 50%. Then you take 10% damage. If your stamina is 25% then you take 30% of the damage. Each time you block an attack it drains your stamina. The better the shield the less stamina damage it takes (Try not to make shields over powered or under powered). Protective spells and wards: This could go into the protective class, as rogues and mages need protection too. You can cast up a ward which does the same as a shield except instead of draining stamina it drains magicka. And if your magicka is at 50% then you take 15% damage to HP 'and Stanima'. If it is at 25% you take 35% damage to HP 'and stanima'. (As a ward rightfully should be less effective). Blocking should be effective to all magic, ranged and melee attacks. After you have done this I suggest you start focusing more on the map then the scripting. The full script should come when you have made 20% of the map. Or here is another technique. Each time you make 5% of the map you update the script a little more.
Taylor9604
#152531086Saturday, December 27, 2014 6:37 AM GMT

Category: Skill / Core Gameplay Idea: Skill Specialization / Class Description: Depending on what skilltrees you pick (may require a character wipe) you get a class, for example, Soul and Two-Handed Weapons is a Soul Warrior, Polearms instead of TwoHanded is Soul Knight, And varying on your class, your skilltrees change, for example if you pick Warrior, any magical skilltrees turn into simple buffs, temporary magic enchantment, or weak healing, etc, I got this idea because i hated how i had a soul bolt when i was a warrior-based character and its just...pointless but i dont wanna get rid of it because of what may to come, but i feel this would help with the creativity of some people instead of just picking whatevers better. And another one... Category: Skill Idea: Ultimate Abillty / Limit Break Description: Basically, you eaither A. Have a very powerful or useful abillty that has a long cooldown, like for healers you'd have a mass AoE heal, for others it could be a rage mode or invincible charge, and for spellcasters it could be a massive AoE damage attack. Or, B. Once you take a load of damage you can activate a "last stand" spell to deal eaither A. Loads of damage or B. Fully heal yourself, etc etc, I get this idea from Twillights Eve in WC3 where if you took enough damage, you'd be able to activate a special limit break spell that'd pretty much kill anything...(if the creator of the game didnt abandon it before completing the system so you only have one weak limit break instead of having advancing limit breaks...)
pickles980
#152833204Tuesday, December 30, 2014 9:52 PM GMT

not really a suggestion, just a question; Will mages ever be able to buy/obtain more magic abilities like piromancy conjuration etc.?