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Curosity
#149818611Saturday, November 15, 2014 7:43 PM GMT

function NewGame() wait(2) local Players = game.Players local player = Players:GetChildren() local pickedPl = player[math.random(1, #player)] print(pickedPl.Name) if #player == 0 then print("No players.") script:remove() return end pickedPl.Character.Torso.CFrame = CFrame.new(40.2, 0.49, -58) local a = game.Players:GetChildren() a.Character.Torso.CFrame = CFrame.new(40.2, 0.49, -58) end game.Players.ChildAdded:connect(NewGame) What it does is it teleports the picked player; but no the rest of the people in the game. Help please?
Curosity
#149818938Saturday, November 15, 2014 7:48 PM GMT

bump!38wyr874ewq6t87ewqygrbuiesgfd
memorycode
#149819024Saturday, November 15, 2014 7:49 PM GMT

You must loop through all the players? for i = 1, #players do -- stuff end those four years of wumbology are really paying off
Curosity
#149819710Saturday, November 15, 2014 7:59 PM GMT

if i was trying to tp them to a point, how would i do that?
Curosity
#149820295Saturday, November 15, 2014 8:07 PM GMT

BAMP BAMP BAMP PLEASE HELP ME QQQQQQQ
Curosity
#149820506Saturday, November 15, 2014 8:09 PM GMT

Are u guys 2 scared 2 answer me >:D
memorycode
#149839568Sunday, November 16, 2014 12:49 AM GMT

Same thing, for i = 1, #players do game.Workspace[players[i].Name].Torso.CFrame = CFrame.new(1,1,1) end those four years of wumbology are really paying off

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