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harvest109
#149913002Monday, November 17, 2014 12:17 AM GMT

Well this should create a Button for all players and position them accordingly, but all it does it make it go to the 3 Position if 3 players are in and such, it should just lower it by 0.1 :( repeat wait() until game.Players.LocalPlayer.Character ~= nil local Player = game.Players.LocalPlayer local Main = script.Parent.Main local Store = game.ReplicatedStorage Players = game.Players:GetChildren() for i,n in pairs(Players) do local Button = Store.PlayerButton:Clone() Button.Parent = Main print(Players) if Players == 1 then print("1") Button.Position = Button.Position + UDim2.new(0, 0, 0, 0) elseif Players == 2 then Button.Position = Button.Position + UDim2.new(0, 0, 0.1, 0) elseif Players == 3 then Button.Position = Button.Position + UDim2.new(0, 0, 0.2, 0) elseif Players == 4 then Button.Position = Button.Position + UDim2.new(0, 0, 0.3, 0) elseif Players == 5 then Button.Position = Button.Position + UDim2.new(0, 0, 0.4, 0) elseif Players == 6 then Button.Position = Button.Position + UDim2.new(0, 0, 0, 0) elseif Players == 7 then Button.Position = Button.Position + UDim2.new(0, 0, 0.6, 0) elseif Players == 8 then Button.Position = Button.Position + UDim2.new(0, 0, 0.7, 0) elseif Players == 9 then Button.Position = Button.Position + UDim2.new(0, 0, 0.8, 0) elseif Players == 10 then Button.Position = Button.Position + UDim2.new(0, 0, 0.9, 0) elseif Players == 11 then Button.Position = Button.Position + UDim2.new(0, 0, 1, 0) elseif Players == 12 then Button.Position = Button.Position + UDim2.new(0, 0, 0, 0) elseif Players == 13 then Button.Position = Button.Position + UDim2.new(0, 0, 0.1, 0) elseif Players == 14 then Button.Position = Button.Position + UDim2.new(0, 0, 0.2, 0) elseif Players == 15 then Button.Position = Button.Position + UDim2.new(0, 0, 0.3, 0) elseif Players == 16 then Button.Position = Button.Position + UDim2.new(0, 0, 0.4, 0) elseif Players == 17 then Button.Position = Button.Position + UDim2.new(0, 0, 0.5, 0) elseif Players == 18 then Button.Position = Button.Position + UDim2.new(0, 0, 0.6, 0) elseif Players == 19 then Button.Position = Button.Position + UDim2.new(0, 0, 0.7, 0) elseif Players == 20 then Button.Position = Button.Position + UDim2.new(0, 0, 0.8, 0) elseif Players == 21 then Button.Position = Button.Position + UDim2.new(0, 0, 0.9, 0) elseif Players == 22 then Button.Position = Button.Position + UDim2.new(0, 0, 1, 0) end end
Bebee2
#149913366Monday, November 17, 2014 12:21 AM GMT

repeat wait() until game.Players.LocalPlayer.Character ~= nil local Player = game.Players.LocalPlayer local Main = script.Parent.Main local Store = game.ReplicatedStorage Players = game.Players:GetPlayers() for i,n in ipairs(Players) do local Button = Store.PlayerButton:Clone() Button.Parent = Main Button.Position = Button.Position + UDim2.new(0,0,(i%12-1)/10,0) end

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