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wistfulspongebobbest
#150081345Thursday, November 20, 2014 2:14 AM GMT

{GENERAL} Any basic rule such as length of games. ∙Ten minute halves »Final attack at the end of both halves and OT »The final attack ends if there is an incomplete throw, score OR interception that does not have a penalty ∙Five minute OT period »First OT is not sudden death »If tied after one OT, we go to sudden death OT ∙There must be at least two players on each team to start a match »More info about this in the substitute section ∙The sub will be chosen by the referee »Chosen based on skill level relative to the team they are subbing for ∙3v3 and 4v4 are the only legal amounts of fielded players (excluding ejections and penalties) ∙If someone disconnects, play carries on until the team down a player gets possession or concedes a score »If the team has someone who can come on for the disconnected player, then there will not be a stoppage in play and that player will come on without a stoppage ∙On-the-fly substitutes are allowed »You do not have to wait for a stoppage to sub a player on. {GAMEPLAY} Any rule related to the field of play. ∙You cannot block within 4 studs of the thrower if they call "TC" (too close) »If the thrower never says "TC" when you are too close, then it is a legal block »Moving into the TC zone after being called TC is not legal, even if in the air »Constantly going TC is not legal ∙The player with the Frisbee cannot move at any time »If you land on an opponents head catching it, you must get off their head or it will be a DOG penalty -EXCEPTION TO THIS RULE- ∙If the Frisbee is thrown incomplete in the end zone or behind the thin white line (attacking line), the player may go to the white line is »The player must go directly out to the attacking line without turning from where they picked up the Frisbee. »If the Frisbee goes out of the field into the sideline, you go to the very edge of the field and throw from there (you can still go to the line). »The same can be done for a completion by the attacking team inside the attacking line but not in the endzone. ∙If the Frisbee gets thrown backwards and goes into the throwers team endzone, it is an automatic safety. »The team that concedes the safety also gives possession to the other team on the kickoff. ∙Catching the Frisbee while standing on an opponents head is not legal »It is counted as standing on an opponents head if you are on it for more than 1.5 seconds ∙Do not pick up a Frisbee that is incomplete »If you can't prevent it because it bounces onto you or was a close incompletion, then backspace it and it will not be a penalty »Intentionally picking up a Frisbee that was incomplete and then backspacing it will be a penalty. »Throwing the Frisbee you pick up after an incomplete pass is an automatic DOG penalty ∙Backspacing the Frisbee once your team has picked it up is an incompletion if it is not caught by a teammate »If you catch it yourself, it is an automatic incompletion. ∙You can only do onside kicks when down by less than 5 in the final two minutes »Both teams start inside their endzone »The kick must cross the midfield line, whether on bounces or directly over »Onside kicks cannot be down in OT ∙If the Frisbee is caught out of bounds, it is incomplete. »It will be complete is the player is less than 50% out of bounds (one leg), and the player must go fully inbounds ∙Plays that are too close to be decided will have the call go towards the attacking team ∙Anything not included here that occurs in play will give the referee the final call. »Arguing the call will be an unsportsmanlike conduct penalty ∙You must wait for KWR in order to kickoff. »Both teams start behind the attacking line at kickoffs »Kicking off early is a DOG warning. »If you jump the gun and cross the attacking line used for kickoffs early, it is an EA warning. {PENALTIES} ∙Penalties that do NOT incur a penalty in any circumstance. These typcically include a warning. »Too Close (TC) Abuse »Spamming »Too Many Men (TMM) »Early Kickoff (EA) ∙Penalties that incur a 30 or 60 second penalty when done multiple times »Delay of Game »Unsportsmanlike Conduct (RARE circumstances) »Too Close (TC) Abuse (RARE circumstances ∙Penalties that incur a 30 or 60 second penalty automatically »Unsportsmanlike Conduct (MOST circumstances) ∙Receiving a major penalty is a 60 second man advantage »Multiple minor penalties will also be a 30 second man advantage »A penalty is deemed major by the referee »Any ejection is also a 60 second man advantage »The man advantage ends if the team on the advantage scores or the time seconds ends {EJECTIONS} ∙The referee may eject you for anything that is deemed as an ejectable offense »Three DOG penalties is an automatic ejection »Two unsportsmanlike conduct penalties is an automatic ejection »Intentionally throwing games »Any form of cheating or match fixing ∙Ejections automatically include a 1 game suspension »Severe enough penalties will be a 2 game suspension ∙When ejected, a player must be taken off the field and go into the stands. »They are not permitted to be on the teams spawn or on the sidelines. ∙Some ejections also include penalties with them {SUSPENSIONS} ∙You can be suspended up to 3 games without being allowed to appeal »You may only appeal your suspension once »Team owners are allowed to appeal their players suspensions ∙You are able to be suspended for what you do outside of the SFFL ∙Nobody is immune to suspensions ∙If you have been suspended before, then your suspension will be longer {TEAM RULES} ∙Every team must cut players during the off-season »League champions must cut two »Every other team must cut one ∙Free agency is closed 24 hours in after Week 5's final game »The trade deadline is also 24 hours from the final game of Week 5 ∙A drafted player who is not cut cannot sign up for the draft »If you were signed as a free agent you can sign up for the draft »If you have played on the team for multiple seasons you are allowed to sign up for the draft ∙You may only do player substitutes during breaks in play. »If a player disconnects from the game during live play, another player may on for them. ∙Teams have 3 TOs to use in the game »You can only use TOs if you have possession of the Frisbee. »You gain one more TO in overtime »The team owner or the highest team authority selected by the ref pre-game is the only one who can call TOs. ∙Teams have 2 challenges they can use each game »The team owner/highest authority must state what they want to challenge »If the call stands, the team also loses a timeout »If the team owner is not there, the highest in command chooses. »If no highest in command chosen, majority rules for the team choice. {SUBSTITUTING} This section talks about substitute players who are NOT on the teams roster playing for the team ∙You may only use a sub player if you have 2 players on your team at the game »This is to prevent a team mostly with subs from winning against a team that has a roster with actual players »You cannot have multiple sub players ∙The substitutes that can be used are told to the team owner »These players are chosen to prevent someone in the leagues MVP race being selected to sub and making the game inaccurate to the teams actual strength ∙Ejected players cannot have a non-team substitute ∙If a team does not have 2 players after a 10 minute wait since a forced game was called, they will forfeit.
Camboo6
#150178512Saturday, November 22, 2014 3:01 AM GMT

bump for bpp
deathrange07
#150179213Saturday, November 22, 2014 3:12 AM GMT

btw also should be in gameplay: ∙If you catch it and land on an opponents head, and they walk you into the endzone, it counts as a score »It counts as movement by the thrower if it's on a teammates head "Give a man a fire and he's warm for a day. Set fire to the man and he's warm for the rest of his life." - Terry Pratchett ʕ •ᴥ•ʔ
wistfulspongebobbest
#152080813Sunday, December 21, 2014 3:04 AM GMT

bump for mario "Jugar sand" ~TinyBerry3 2014
wistfulspongebobbest
#161860386Sunday, May 10, 2015 1:05 AM GMT

OMG GOT IT!!! roblox search actually works
wistfulspongebobbest
#161908456Sunday, May 10, 2015 5:34 PM GMT

bump
wistfulspongebobbest
#161948383Monday, May 11, 2015 2:30 AM GMT

bumpf
wistfulspongebobbest
#178657788Friday, November 27, 2015 4:50 AM GMT

bump
Camboo6
#178775456Saturday, November 28, 2015 7:57 PM GMT

i had this tracked in case and its back??
wistfulspongebobbest
#178776074Saturday, November 28, 2015 8:05 PM GMT

ye
wistfulspongebobbest
#178815540Sunday, November 29, 2015 5:24 AM GMT

f
wistfulspongebobbest
#178875170Monday, November 30, 2015 12:26 AM GMT

Modified Rulebook: {GENERAL} Any basic rule such as length of games. ∙Ten minute halves »Final attack at the end of both halves and OT »The final attack ends if there is an incomplete throw, score OR interception that does not have a penalty ∙Five minute OT period »First OT is not sudden death »If tied after one OT, we go to sudden death OT ∙There must be at least two players on each team to start a match »More info about this in the substitute section ∙The sub will be chosen by the referee »Chosen based on skill level relative to the team they are subbing for ∙3v3 and 4v4 are the only legal amounts of fielded players (excluding ejections and penalties and players leaving) ∙If someone disconnects, play carries on until the team down a player gets possession or concedes a score when they can call a timeout »If the team has someone who can come on for the disconnected player, then there will not be a stoppage in play and that player will come on without a stoppage ∙On-the-fly substitutes are allowed »You do not have to wait for a stoppage to sub a player on. {GAMEPLAY} Any rule related to the field of play. ∙You cannot block within 4 studs of the thrower if they call "TC" (too close) »If the thrower never says "TC" when you are too close, then it is a legal block »Moving into the TC zone after being called TC is not legal, even if in the air »Constantly going TC is not legal ∙The player with the Frisbee cannot move at any time ∙If the Frisbee is thrown incomplete in the end zone or behind the thin white line (attacking line), the player may go to the white line »The player must go directly out to the attacking line without turning from where they picked up the Frisbee. »If the Frisbee goes out of the field into the sideline, you go to the very edge of the field and throw from there (you can still go to the line). »The same can be done for a completion by the attacking team inside the attacking line but not in the endzone. ∙If the Frisbee gets thrown backwards and goes into the throwers team endzone, it is an automatic safety. »The team that concedes the safety also gives possession to the other team on the kickoff. ∙Do not pick up a Frisbee that is incomplete »If you can't prevent it because it bounces onto you or was a close incompletion, then backspace it and it will not be a penalty »Intentionally picking up a Frisbee that was incomplete and then backspacing it will be a penalty. »Throwing the Frisbee you pick up after an incomplete pass is an automatic DOG penalty ∙Backspacing the Frisbee once your team has picked it up is an incompletion if it is not caught by a teammate »If you catch it yourself, it is an automatic incompletion. A pass thrown to yourself is also an incompletion. ∙You can only do onside kicks when down by less than 5 in the final two minutes »Both teams start inside their endzone »The kick must cross the midfield line, whether on bounces or directly over »Onside kicks cannot be down in OT ∙If the Frisbee is caught out of bounds, it is incomplete. »It will be complete is the player is less than 50% out of bounds (one leg), and the player must go fully inbounds ∙Anything not included here that occurs in play will give the referee the final call. »Arguing the call will be an unsportsmanlike conduct penalty ∙You must wait for KWR in order to kickoff. »Both teams start behind the attacking line at kickoffs »Kicking off early is a DOG warning. »If you jump the gun and cross the attacking line used for kickoffs early, it is an EA penalty. {PENALTIES} ∙Penalties that incur a penalty in any circumstance. The frisbee goes to the other team at the spot of the foul. »Early Kickoff (EA) »Delay of Game ∙Penalties that incur a 30 or 60 second penalty when done multiple times »Spamming »Too Many Men (TMM) »Unsportsmanlike Conduct (RARE circumstances) ∙Penalties that incur a 30 or 60 second penalty automatically »Unsportsmanlike Conduct (MOST circumstances) ∙Receiving a major penalty is a 60 second man advantage »Multiple minor penalties will also be a 30 second man advantage »A penalty is deemed major by the referee »Any ejection is also a 60 second man advantage »The man advantage ends if the team on the advantage scores or the time seconds ends {EJECTIONS} ∙The referee may eject you for anything that is deemed as an ejectable offense »Three DOG penalties is an automatic ejection »Two unsportsmanlike conduct penalties is an automatic ejection »Intentionally throwing games »Any form of cheating or match fixing ∙Ejections automatically include a 1 game suspension »Severe enough penalties will be a 2 game suspension ∙When ejected, a player must be taken off the field and go into the stands. »They are not permitted to be on the teams spawn or on the sidelines. ∙Some ejections also include penalties with them {SUSPENSIONS} ∙You can be suspended up to 3 games without being allowed to appeal »You may only appeal your suspension once »Team owners are allowed to appeal their player's suspensions ∙You are not able to be suspended for what you do outside of the SFFL ∙Nobody is immune to suspensions ∙If you have been suspended before, then your suspension will be longer {TEAM RULES} ∙Every team must cut players during the off-season »League champions must cut two »Every other team must cut one ∙Free agency is closed after the regular season's final game »The trade deadline is also closed at the same time ∙A drafted player who is not cut cannot sign up for the draft »If you were signed as a free agent you can sign up for the draft »If you have played on the team for multiple seasons you are allowed to sign up for the draft ∙You may only do player substitutes during breaks in play. »If a player disconnects from the game during live play, another player may on for them. ∙Teams have 3 TOs to use in the game »You can only use TOs if you have possession of the Frisbee or at a stoppage in play. »You have one TO in overtime »The team owner or the highest team authority selected by the ref pre-game is the only one who can call TOs. ∙Teams have 2 challenges they can use each game »The team owner/highest authority must state what they want to challenge »If the call stands, the team also loses a timeout »If the team owner is not there, the highest in command chooses. »If no highest in command chosen, majority rules for the team choice. {SUBSTITUTING} This section talks about substitute players who are NOT on the teams roster playing for the team ∙You may only use a sub player if you have 2 players on your team at the game »This is to prevent a team mostly with subs from winning against a team that has a roster with actual players »You cannot have multiple sub players ∙The substitutes that can be used are told to the team owner »These players are chosen to prevent someone in the league's MVP race being selected to sub and making the game inaccurate to the teams actual strength ∙Ejected players cannot have a non-team substitute
wistfulspongebobbest
#178875217Monday, November 30, 2015 12:27 AM GMT

∙If you catch it and land on an opponents head, and they walk you into the endzone, it counts as a score »It counts as movement by the thrower if it's on a teammates head and that into gameplay
wistfulspongebobbest
#179532653Sunday, December 13, 2015 12:08 AM GMT

and you can be suspended for what you do outside of the league again
wistfulspongebobbest
#183920180Friday, February 19, 2016 2:16 AM GMT

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