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Elttob
#150794819Sunday, November 30, 2014 4:05 PM GMT

Hello! This suggestion is for the developers. In ROBLOX, when an image is displayed (whether it be a Decal, Texture, ImageLabel etc.) it is blurred when scaled above the original resolution. I would like an option to use modal rendering, which shows each pixel sharp instead. I have encountered this problem way too many times as a developer, and I am sure many others have too. It is really simple in theory, a simple bool/checkbox that, whilst enabled, renders the image without blurring at larger scales. It could be used to avoid GPU related lag problems from rendering the blur. Thanks for taking time to read this, ~Duck
iiDoiteain
#150796033Sunday, November 30, 2014 4:24 PM GMT

Wow. That was.... AN AMAZING IDEA! SUPPORT!
Valtameri
#150796874Sunday, November 30, 2014 4:37 PM GMT

I have found that decals and other Roblox images default to a size of 256x256 pixels. So, if I have an image that is bigger than that and I need the image to be as detailed as possible, I usually split it into 256x256 pixel squares and upload each one of these squares separately. But I can see how your idea would make this so much simpler. Support ~~ Bring back Scripting Helpers! ~~
Elttob
#151259524Sunday, December 07, 2014 10:37 AM GMT

Thanks! Side note; it probably takes one function call to turn off the "blurring" effect.
Elttob
#151682286Sunday, December 14, 2014 5:16 PM GMT

*silence*
DataStore
#151682483Sunday, December 14, 2014 5:19 PM GMT

ROBLOX increased the max image size to 1024x1024 IIRC. Due to this you can quite easily overcome your "blurry" issue by uploading a higher resolution image, or splitting the image into 1024x1024 parts.
Elttob
#152544150Saturday, December 27, 2014 1:29 PM GMT

I mean an option on the GUI instance that turns off the interpolation function, or resizes the UV Map to reduce the blurriness effect.
JayManLive
#152547289Saturday, December 27, 2014 3:08 PM GMT

^ || I support you, sir.

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