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the hummmmmman eye can only see 24fps though |
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God1xxJoin Date: 2015-12-28 Post Count: 86 |
no XD
i can see 30 and 60 fps
60 is smoother |
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Bump, simply because this thread was extremely funny to read with all the "you can't see above 60fps" and "If I can't play games above 60fps neither should you >:(!" |
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AlavationJoin Date: 2014-10-31 Post Count: 1298 |
my computer cant even cope with 3 fps
βΎ π±π²ππΆπ΄π»π²πΏ |
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MaxuimMaxJoin Date: 2013-08-02 Post Count: 3527 |
SUPPORT
"THE EYE CAN ONLY SEE 24 FPS"
THERES A REASON WHY MOVIES ARE IN 24 FPS, BECAUSE OF MOTION BLUR
BUT IN GAMES THERE ARE IS NO MOTION BLUR BECAUSE OUR BRAIN DOES NOT DO THAT EFFECT IN GAMES
THEREFOR BECAUSE WE USE MOUSES AND OUR BRAINS DONT HAVE MOTION BLUR 60 FPS IS THE GAMING STANDARD, HOWEVER I'D LOVE TO SEE ME HITTING 500 FPS IN ROLLBLOCK |
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Kvng1MattJoin Date: 2017-02-26 Post Count: 168 |
Hm.. they might do this bc players have different computers with different fps rates. Say if you were sword fighting, the 120 fps player would have an advantage over the 30 fps player. |
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cbj303Join Date: 2013-07-23 Post Count: 4 |
@RyanBoy101 There isn't a framerate for your eyes, because the way they work is through ######## reactions from different colors of light hitting the receptors. |
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cbj303Join Date: 2013-07-23 Post Count: 4 |
@Visuality74 Having the Framerate above 60 is useful because while you may not see all those extra frames, the delay from when you move your mouse or press a key on your keyboard gets shorter, Increasing reaction time. |
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misuvgnJoin Date: 2015-12-19 Post Count: 1 |
Im with you! |
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InceviousJoin Date: 2014-04-30 Post Count: 76 |
Why would there be a lock #### I support. Higher fps is never a bad option or idea. |
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GunzynJoin Date: 2012-09-17 Post Count: 988 |
I'm late, but since this still wasn't added, I support.
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They human eye cannot tell a difference between ## fps and #### #### etc. So why does it matter? |
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Stop saying that, itβs not true |
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thadxJoin Date: 2009-06-28 Post Count: 1 |
I support this idea, let people who have the computers to do so play the game past 60fps, especially those with high refresh rate monitors! |
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EatAFlyJoin Date: 2012-05-05 Post Count: 2069 |
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""This means that, when you play games at 120-144 FPS (and beyond) most of the time and you go and play ROBLOX, the game (no matter what place it is) will look slow, choppy and unpleasant. The effect is almost nauseating."
Then what's the point in having it above 60 fps?
U mirin brah?"
If you play at a higher FPS usually and you play a game with less FPS, then you will feel uncomfortable and nauseated, unless it's an extreme, like 124 to 2.
Same is with video playback, but typically videos never exceed 60fps due to the size it'd take to exceed that. |
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"great! lets make the FPS 90498649756358600458704936093407809 and make no users play because they cant handle it!
i haz a HP windows 7, works perfectly fine
GOD OF OT: [htt############################################################ BROTHERS GOD OF OT: [htt#############################################################FPS is dependent on performance. It is not a fixed number unless capped at the upper end. If someone could run with FPS 9B it would, but if it lagged, the FPS would be the first to go so the processor could keep up.
Imagine you run at 140 FPS.
You encounter some lag, and your PC needs some power to compensate, but that power can't come from the free part of the processor as the program can't use more than its allocated (allowed) memory. Thus, your PC takes your FPS down to 126 and reuses the processor power to process the data causing the lag.
Of course, it isn't that simple, but that's the idea.
It's like government budgets. The government needs more money in a division, so they take some from another division because they don't want to jack up taxes unless no division can be taken from. |
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"roblox physics run at 60 fps. the lower your framerate, the slower the physics run. similarly, the higher your framerate, the faster the physics run. if it goes above 60 fps, it screws everything up.
and yes, i know this is an old thread but other people need to know"
I shall enlighten you. Anything can run at any FPS. The only thing that breaks down beyond certain FPSes are renderers, which make the images on screen. They have no effect on the actual physics or anything like that, only effect on the renderer, which makes the image displayed on your screen. |
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Support
Im the best at tps |
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""I shall enlighten you. Anything can run at any FPS. The only thing that breaks down beyond certain FPSes are renderers, which make the images on screen. They have no effect on the actual physics or anything like that, only effect on the renderer, which makes the image displayed on your screen."
umm... do you understand how computers work?
that's not how computers work at all."
Technically it is. The physics engine may be built into the renderer, which could be what's happening here (so every frame it calculates physics, but not all games do that), or off the renderer, which would make what everyone is saying make sense. However, assuming the game is rendered separately from its physics calculations, having an arbitrary cap is pointless. FPS caps are in place for one of three reasons - for performance (user imparted), for hardware (system imparted), or for software requirements (software imparted). In this case, it'd be software requirements, as the hypothetical PC could run at higher FPSes and show that on screen. Either way, nothing is wrong. Everything is working right, it's just that the way it's set up, the way it's working isn't necessarily using all of what a PC can do. |
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