SuntricJoin Date: 2013-07-09 Post Count: 29 |
india tech support
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most monitors are locked at 60hz, meaning it can only display up to 60fps. 144hz monitors are expensive. I would be shocked to see somebody have that kind of monitor playing casual games like ROBLOX. |
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@RyanBoy101 People used to think your eye can only see 24 fps. They were wrong. You are wrong. The human eye is made to track motion. Your eye probably sees somewhere around 500"fps" and can distinguish up to 250. |
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ScrubnautJoin Date: 2012-06-29 Post Count: 19173 |
>most monitors are locked at 60hz, meaning it can only display up to 60fps. 144hz monitors are expensive. I would be shocked to see somebody have that kind of monitor playing casual games like ROBLOX.
I would suspect most people playing ROBLOX are playing on cheap monitors or cheap TVs. Yes, 120/144Hz monitors are expensive and few and far between on ROBLOX. However, it's pretty easy to find high refresh rate TVs/monitors at lower and lower prices in this day and age. I've seen monitors at my local Best Buy (and I expect to find many more online) with refresh rates as high as 240Hz (though these are not always so affordable).
In fact, lots of monitors will be sold as 60Hz even though they actually do support higher refresh rates. My mom's old monitor was less than 150 dollars w/ an HD panel and of course a refresh rate of 60Hz, so I grabbed it. However, in Windows, it can actually be set up to 75Hz, and the difference is night and day.
I suspect that, when companies have similarly spec'd TVs or monitors, those able to achieve 120Hz or above will be marketed as such, while others will be sold as 60Hz monitors at a lower price even though they support 75 Hz. I actually do invite you guys to try this. |
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Omg, you have no idea what you're saying.
120-144 fps looks nothing smoother than 60 fps.
Want to know why?
The human eye only captures 60 fps. Well not exactly, it captures a lot more per second, but the brain is not capable of processing as much as 120 fps. 60 fps looks smooth to anyone, if you think it doesn't, it's just because you're a spoiled kid that believes whatever his expensive pc says that is a good framerate. |
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Air force pilots can catch something at 200 FPS. Get good at life. |
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There must be some time of rational as to why Roblox has this. Maybe there's something in the engine that wouldn't function as well without the lock.
But if not, then support.
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@Bloxa, yes, robloxians = air force pilots, gg.
Also, even if the human eye could catch 500 fps, it wouldn't mean 60 fps looks laggy. Not. At. All.
The fact that they make the refresh rate of a virtual reality console 90 fps means that lag isn't noticable above that frequency. And believe me, in VR technology, you don't want framelag, that makes you sick. When they pick 90 fps for a refresh rate, it means that they take in count small frame drops for moments when heavy rendering is required, meaning that framerates of about 80 would work just fine as well.
60 fps is actually the advised framerate for not noticing ANY framelag at all. You're really just imagining that 120 fps is better. The only thing you do when you reach that number is wasting money on a pc, because you could have had the same result with half of the capabilities. |
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ScrubnautJoin Date: 2012-06-29 Post Count: 19173 |
>You're really just imagining that 120 fps is better.
Is there any reason in particular I can tell between 60 and 120 FPS in less than a second, then, even without being told which I'm at? |
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^
Bro, that's not even a sentence. |
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ScrubnautJoin Date: 2012-06-29 Post Count: 19173 |
I assure you it is.
Nonetheless;
Why can I tell the difference between 60 and 120 FPS within a second or two of gameplay? Even when I'm not told which I'm playing at, I can still easily do it. |
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you're both wrong humans can't see anymore than 10 fps.... Jeez......
Jk humans don't see in frames, but movements. So they can see technically far more frames than just 60 hertz. Even more than 144z, perhaps. Maybe you'll just need to get used to the extra smoothness in order to see a clear difference from 144 to 60, but it's there. |
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^
true, but frames don't move, they're flashing images. Also, just because you see it doesn't mean you notice it. That's the whole thing, you can't say the difference between something moving 0.0000001 feet and 0.0000002, but you do see it.
Anyway, there is a reason why 30 fps is the adviced framerate. That's being seen as the border between smooth and laggy. 60 fps is way above and is for most gamers ideal, I don't believe those who say that they need more to be on full skills. |
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You don't need to notice each and every frame for the frames to give the mere illusion of motion. You don't need to pin point each and every difference in the frames. Actually, the point is so you don't notice they're frames at all. The point is that instead of a bunch of frames, you see movements. Your brain comprehend those frames as movements.
But you do feel the illusion, and the more frames there are, the better the illusion of movement is. That's the point
just because you refuse to believe other people's experiences doesn't mean they don't happen. lol
Also
>30 frames
>advanced framerate
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Aw come on man... PC's are the only things that even reach higher than 60 fps, all consoles are made based on that same amount of frames, even virtual technology that needs the frames more than anything else keeps it at 60-90 fps.
All these companies wouldn't invest in making their stuff that way if people experienced that framerate as 'not smooth'. If people are really interested in having 120Hz, there would be people selling it.
Don't you think those companies know what they're doing? If they can make their product more expensive and add more frames, don't you think they would do it? But they don't, because they know 60 fps is enough! Console developers do have laboratories where they test those things out, it's more or less scientifically proven that gamers do NOT need 120 fps. |
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EnrxqJoin Date: 2012-11-30 Post Count: 666 |
tl;dr |
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Harry how about you stop being a nooblet and realize that just because you have poor vision doesn't mean you have to ruin it for all of us. Now sit down. |
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ArenemiusJoin Date: 2010-11-03 Post Count: 11941 |
alot of the things required are expensive, and there are alot of ingame scripts that crash the player if their FPS is above 60, since usually cheat engine speed exploiting usually breaks VSync or something making FPS spike above 60, which player gets crashed (or crashs PC, depending) |
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Alton3144Join Date: 2009-01-09 Post Count: 2911 |
I actually agree with HarrySnotte on this one, he actually makes some great points.
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"Console developers do have laboratories where they test those things out, it's more or less scientifically proven that gamers do NOT need 120 fps."
Consoles and 120fps? If anything all they get is the cinematic experience of 24 fps. Most of PS4/XBONE games are capped at 30 anyway and tend to perform worse than that at some parts.
Anyway with the whole FPS thing I can't voice much as I can't view more than 60 on my laptop. I know there's a difference between 30 and 60, but 60 and 120 or 144 sure there's a difference? But is it really necessary for ROBLOX? Most games aren't fast paced anyway and the FPS increase for those games isn't really necessary. And first I'd prefer if ROBLOX could run nicely at 60 before pushing beyond that.
Couldn't find my original post here but once again no support. It simply isn't necessary.
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joeaniJoin Date: 2013-03-17 Post Count: 2995 |
Support.
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It would be a lot of work to make a SERVER(not even talking about clients yet) support a higher frame rate. Roblox engine just can't handle that much.
There is a reason why the smallest wait in a script is 1/30th second. Meaning that everything being ran through a script(so not physics) would still be locked at 30 fps. It would make no sense to go higher than 60 fps since serverscripts can only reach 30 fps. |
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ScrubnautJoin Date: 2012-06-29 Post Count: 19173 |
>There is a reason why the smallest wait in a script is 1/30th second.
game:GetService("RunService").RenderStepped:wait()
>it's more or less scientifically proven that gamers do NOT need 120 fps.
If it is scientifically proven, I'd love to hear of a study or anything that shows this. I wonder why, then, that CounterStrike LANs and major tournaments use 120/144Hz monitors.
>You can't. [tell the difference]
https://www.youtube.com/watch?v=Jvs7EpOIUsI |
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ScrubnautJoin Date: 2012-06-29 Post Count: 19173 |
addendum to my last post:
Yes, I am very aware the video will only support 60 FPS. The point was that, with my 144 Hz monitor, I can very easily pick up on the difference, regardless of what Shadowplay records the video as/YouTube plays it as. |
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