That source is hardly laggy due of it's only have to do with sound, nothing too-graphical relating to solid graphics. The sound simulates depending speed of the brick's velocity and distance, Local-to-Starter SFX. Player's Starter Soundscape with the Doppler Effect would be similar to expect that sounds from Local parts manipulates the Starter Sound to each players in Volume and pitch or speed. Other words, only players can hear would hear any Local Audio from bricks depending speed or distance, changes volume and pitch. So it's technically not useless as it's the part of logic based from reality, as Developers tries to simulate physics based from reality, doesn't have to be so perfect. There are things not mentioned that are useful from that theory. |