Many users give each other models, sets, scripts and more. Down side is, it's a pretty big process and risky. Especially when the user wants only a certain user to obtain the model.
Instead of creating a model, putting it on sale until a specific user obtains it. Wait for the confirmation that the user has the model or whatever is being sent. Then putting the item off-sale. Why not have a "Send to" button.
How it works:
- In the trade section (or trade tab, whatever it is), a tab could be added beside the "Trade Items" tab. It could be named anything, like "Drop Box".
Like the trade items section, the requests could have the same layout. With a few extra things
Name of the sender, item category (Model, decal, etc.), date of recieval, and maybe a expiration date.
When a request is clicked, it will open up a page with the:
/Model name
/Model description
/Model preview (Image)
/Sender
(Maybe even allow the sender to add a little note)
If accepted, the user will simply receive the model in his inventory. If not, simply declined and he won't receive anything.
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Button location:
- Model pages could have a "Send to" button in the drop list. Which then sender can select players from their friends, or search up user. If the user exists, the sender can send him a request to accept the model.
- On user profiles, there could be a "Send item" button. Which requires the snder to select a model from his inventory. Then sends a request to the selected user.
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Settings:
- This could be turned on and off depending on the user. Just like trades, how you can turn trades off and on.
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This could really diminish the risk of people taking models that weren't supposed to be uncopylocked for them. Because you never know what could stop you from putting a model off-sale. Connection loss, power outtage, etc. Hopefully you staff members consider this idea. |