For a meet to be official it must have all of these events occur, this will usually take around an hour.
Only 1 team member needs to represent, but you will have to run the relays by yourself if only one guy shows.
EVENTS:
Running:
100m
200m
400m
800m
1500m
3000m
2x200
2x800
Hurdles:
110m
400m
Throwing:
Discus
Javelin
Jumps:
Pole Vaulting
Triple Jump
Long Jump
Rules:
POINTS SYSTEM:
1ST = 6
2ND = 4
3RD = 2
4TH = 1
- All races will be recorded, so speedhacking will be evident. If it is found your member illegally speed hacked at any point the team will recieve 0 POINTS FOR THE ENTIRE MEET, NOT JUST THE RACE.
- 100, 200, and 400m are the only races that everyone must stay in there lane for, if a player goes early, they're eliminated. Each player starts at a different point in the track, to make up for the longer curves on the outside
- There will be 6 meets in a season, and they will take place late night on a weekend. Team with most points at the end wins
- Jumping is PROHIBITED in any races besides hurdles. If you jump once, your warned, again, your eliminated.
- Leaving your lane/track in a race illegally is an elimination, if 1 foot barely left, you will be warned
- For Pole Vaulting each round a representative gets 3 tries, if they miss all 3, they're eliminated. Each round the pole moves up.
- In pole vaulting you can vault from anywhere on the gray block, but if you move backwards, its no good. You can stop on the gray block, however. Running starts are allowed as well.
- All races will be recorded to get accurate placement.
- Rules are subject to change and if I feel a rule needs to be added it will be. |