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Tenal
#151663185Sunday, December 14, 2014 7:20 AM GMT

function ReloadSequence() torso = Tool.Parent:FindFirstChild("Torso") if torso ~= nil then torso.weld2.C1=CFrame.new(-1,-0.2,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-87),math.rad(-15),math.rad(5)) wait(0) torso.weld2.C1=CFrame.new(-0.9,-0.1,0.4)*CFrame.fromEulerAnglesXYZ(math.rad(-89),math.rad(-15),math.rad(10)) wait(0) torso.weld2.C1=CFrame.new(-0.8,0,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-91),math.rad(-15),math.rad(15)) wait(0) torso.weld2.C1=CFrame.new(-0.7,0.1,0.55)*CFrame.fromEulerAnglesXYZ(math.rad(-93),math.rad(-15),math.rad(20)) wait(0) torso.weld2.C1=CFrame.new(-0.6,0.2,0.65)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(25)) wait(0) torso.weld1.C1=CFrame.new(0.9,1.1,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(46),math.rad(0)) torso.weld2.C1=CFrame.new(-0.5,0.3,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(-97),math.rad(-15),math.rad(30)) wait(0) torso.weld1.C1=CFrame.new(0.9,1.1,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(48),math.rad(0)) torso.weld2.C1=CFrame.new(-0.4,0.35,0.85)*CFrame.fromEulerAnglesXYZ(math.rad(-99),math.rad(-15),math.rad(35)) wait(0) torso.weld1.C1=CFrame.new(0.9,1.2,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(255),math.rad(52),math.rad(0)) torso.weld2.C1=CFrame.new(-0.3,0.4,0.95)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(40)) wait(0) Handle.M1:play() torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(49),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(45),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(43),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,0.02,0.05)*CFrame.fromEulerAnglesXYZ(math.rad(360),math.rad(11),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,0.9,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(325),math.rad(34),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(305),math.rad(38),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(290),math.rad(42),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(43),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(45),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0)) wait(0) Handle.M2:play() torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(49),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(250),math.rad(52),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0)) torso.weld2.C1=CFrame.new(-0.3,0.4,0.95)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(35)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(41),math.rad(0)) torso.weld2.C1=CFrame.new(-0.4,0.3,0.85)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(30)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.15,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(278),math.rad(40),math.rad(0)) torso.weld2.C1=CFrame.new(-0.5,0.2,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(25)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(276),math.rad(43),math.rad(0)) torso.weld2.C1=CFrame.new(-0.6,0.1,0.65)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(20)) wait(0) torso.weld1.C1=CFrame.new(0.85,1.05,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(272),math.rad(46),math.rad(0)) torso.weld2.C1=CFrame.new(-0.7,0,0.55)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(15)) wait(0) torso.weld1.C1=CFrame.new(0.85,1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(266),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-0.8,-0.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(10)) wait(0) torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(266),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-97),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(264),math.rad(49),math.rad(0)) wait(0) torso.weld1.C1=CFrame.new(0.94,0.80,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) Handle.Click:play() wait(0) torso.weld1.C1=CFrame.new(0.94,0.80,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-0.94,-0.25,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.98,0.75,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-0.98,-0.28,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(1.2,0.7,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1.2,-0.34,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(1.1,0.75,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.26,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(1,0.825,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.22,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.97,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.14,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(264),math.rad(49),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-98),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.87,0.95,0.465)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.88,1,0.48)*CFrame.fromEulerAnglesXYZ(math.rad(274),math.rad(44),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-88),math.rad(-15),math.rad(05)) wait(0) torso.weld1.C1=CFrame.new(0.89,1.05,0.49)*CFrame.fromEulerAnglesXYZ(math.rad(278),math.rad(41),math.rad(0)) torso.weld2.C1=CFrame.new(-1,-0.15,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-86),math.rad(-15),math.rad(02)) wait(0) default() end end
Ohriginal
#151663204Sunday, December 14, 2014 7:21 AM GMT

ooo
Refracts
#151663308Sunday, December 14, 2014 7:24 AM GMT

i dont even know
ezaiahs
#151663339Sunday, December 14, 2014 7:25 AM GMT

not really hard to do ._. just a wee bit tedious
krtee
#151663687Sunday, December 14, 2014 7:36 AM GMT

yey
[rfa#hidefromsearch]
#151663712Sunday, December 14, 2014 7:37 AM GMT

[rfa#hidefromsearch]
lndistinctly
#151663756Sunday, December 14, 2014 7:38 AM GMT

mfw

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