TenalJoin Date: 2011-05-15 Post Count: 18684 |
function ReloadSequence()
torso = Tool.Parent:FindFirstChild("Torso")
if torso ~= nil then
torso.weld2.C1=CFrame.new(-1,-0.2,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-87),math.rad(-15),math.rad(5))
wait(0)
torso.weld2.C1=CFrame.new(-0.9,-0.1,0.4)*CFrame.fromEulerAnglesXYZ(math.rad(-89),math.rad(-15),math.rad(10))
wait(0)
torso.weld2.C1=CFrame.new(-0.8,0,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-91),math.rad(-15),math.rad(15))
wait(0)
torso.weld2.C1=CFrame.new(-0.7,0.1,0.55)*CFrame.fromEulerAnglesXYZ(math.rad(-93),math.rad(-15),math.rad(20))
wait(0)
torso.weld2.C1=CFrame.new(-0.6,0.2,0.65)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(25))
wait(0)
torso.weld1.C1=CFrame.new(0.9,1.1,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(46),math.rad(0))
torso.weld2.C1=CFrame.new(-0.5,0.3,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(-97),math.rad(-15),math.rad(30))
wait(0)
torso.weld1.C1=CFrame.new(0.9,1.1,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(48),math.rad(0))
torso.weld2.C1=CFrame.new(-0.4,0.35,0.85)*CFrame.fromEulerAnglesXYZ(math.rad(-99),math.rad(-15),math.rad(35))
wait(0)
torso.weld1.C1=CFrame.new(0.9,1.2,0.5)*CFrame.fromEulerAnglesXYZ(math.rad(255),math.rad(52),math.rad(0))
torso.weld2.C1=CFrame.new(-0.3,0.4,0.95)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(40))
wait(0)
Handle.M1:play()
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(49),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(45),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(43),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,0.02,0.05)*CFrame.fromEulerAnglesXYZ(math.rad(360),math.rad(11),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,0.9,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(325),math.rad(34),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(305),math.rad(38),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(290),math.rad(42),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(43),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(275),math.rad(45),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0))
wait(0)
Handle.M2:play()
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(265),math.rad(49),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(250),math.rad(52),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(282),math.rad(42),math.rad(0))
torso.weld2.C1=CFrame.new(-0.3,0.4,0.95)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(35))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.2,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(280),math.rad(41),math.rad(0))
torso.weld2.C1=CFrame.new(-0.4,0.3,0.85)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(30))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.15,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(278),math.rad(40),math.rad(0))
torso.weld2.C1=CFrame.new(-0.5,0.2,0.75)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(25))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(276),math.rad(43),math.rad(0))
torso.weld2.C1=CFrame.new(-0.6,0.1,0.65)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(20))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1.05,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(272),math.rad(46),math.rad(0))
torso.weld2.C1=CFrame.new(-0.7,0,0.55)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(15))
wait(0)
torso.weld1.C1=CFrame.new(0.85,1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(266),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-0.8,-0.1,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-101),math.rad(-15),math.rad(10))
wait(0)
torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(266),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-97),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(264),math.rad(49),math.rad(0))
wait(0)
torso.weld1.C1=CFrame.new(0.94,0.80,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
Handle.Click:play()
wait(0)
torso.weld1.C1=CFrame.new(0.94,0.80,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-0.94,-0.25,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.98,0.75,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-0.98,-0.28,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(1.2,0.7,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1.2,-0.34,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-95),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(1.1,0.75,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.26,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(1,0.825,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.22,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.97,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(260),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.14,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.85,0.9,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(264),math.rad(49),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-98),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.87,0.95,0.465)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(47),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.88,1,0.48)*CFrame.fromEulerAnglesXYZ(math.rad(274),math.rad(44),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.1,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-88),math.rad(-15),math.rad(05))
wait(0)
torso.weld1.C1=CFrame.new(0.89,1.05,0.49)*CFrame.fromEulerAnglesXYZ(math.rad(278),math.rad(41),math.rad(0))
torso.weld2.C1=CFrame.new(-1,-0.15,0.35)*CFrame.fromEulerAnglesXYZ(math.rad(-86),math.rad(-15),math.rad(02))
wait(0)
default()
end
end |