It has come to my conclusion that I have found the culprit of all these disconnections.
-SUSPECTS:
- CSG Modeling
- Bad Internet
Now, bad internet would be an obvious answer, but sometimes you have to dig a bit deeper to find your true answer.
I've been having bad internet for a while, but disconnecting during the loading of big games was never a problem for me.
However, the day CSG Modeling came out, players, including me, have been facing this problem.
Why, you ask?
CSG Modeling adds to the loading, which spawns tons of files, and crashes due to bad internet.
TigerCaptain, creator of the famous FNAF games on ROBLOX, says in his descriptions of his games that he enabled "CSG Streaming"
I've done some research on the topic, but nothing was found except for the link of his places.
However, I believe that CSG messed up most of the loading process, because it adds more rendering to the loading process. Some of the rendering might be too complex, which adds more files, and crashes.
Please, if an administrator is reading this, fix this problem. Players can't stand to be disconnected.
Take Apocalypses Rising for instance! I can't play that game anymore due to the numerous disconnections!
Maybe both suspects should be responsible for this, because if someone had great internet speeds, they could pass the CSG files like it was nothing, and connect the player.
However, bad internet speeds struggles to download all the files, including bricks and instances, so it crashes during the load.
This information might be false, I know, but this is just a theory...
A GAME THE- okay never mind.
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