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KingTrapIX
#152586458Sunday, December 28, 2014 12:44 AM GMT

Team owning- If you Would Like to own A team Just Pm me Or Hunkamania and Tell me If you want to change Your Team name. Stadiums- You Make your own Stadium and practice Field. Kickoff - Delay of game can be called on kickoffs if the kicking team fails to kick it within 15 seconds of the whistle being blown. (Referees will give you a reasonable amount of time to get ready) If the ball is kicked before the whistle is blown the play will be redone All kickoffs take place on the 20 yard line If the balls does not touch the ground at any point and lands past the opposing team’s endzone, then it will be a penalty resulting in the receiving team getting the ball on their own 40 yard line A touchback is if the ball lands and rolls through the endzone. The ball is automatically placed on the 20 yard line All kickoffs must be kicked within the hashes Onside kicks - Each team can only have THREE onside kicks per game The onside kick must be past the 50 If the ball is short of the 50, it is the receiving team’s ball where it lands Field goals - The ball must be after the 40 on the opposing team’s side of the field The ball must be snapped to the kicker and he must throw it between the uprights If the ball goes over the posts it is considered no good The kicker must stand completely still during the kick The kicker may not kick it outside of the hashes The kicker can line up anywhere inside the hashes but CANNOT move once the ball is snapped (Only exception is to jump or to slightly turn to the sides with mouselock) Play clock - Each team has a play clock of 25 seconds (once the whistle blows). Failure to snap it within the amount of time results in a 5 yard penalty and repeating the down Game clock stops after the play is over, and starts again once blown UNLESS the following play was incomplete, player got out of bounds or a first down Snap - Center must snap the ball within 2 yds of the line of scrimmage. This means no x’ing the ball to the QB, or “bunging.” This also prevents from snapping the ball on the line of scrimmage. You can still snap the ball to the running back, but only if the running back is 2+ yds behind line of scrimmage If the ball is snapped across the line of scrimmage or over the head of the QB into the endzone, it is considered an incomplete pass. However, if the ball lands on the offensive team’s side of the field, it is considered a live ball. If the defense picks it up it would then be considered a fumble recovered by the defense All snaps must be within the hashes. If it is outside of the hashes it will be a dead play. 7 players must be on the field after the snap. If it is 8, it is a penalty. 6 players on is not a penalty but merely a disadvantage for one team Penalties : - Delay of Game = -5 And repeat down - Offensive Dive in backfield = -5 and repeat down - Defensive Dive in backfield = +5 for offense and repeat down - Excessive spamming - -5 and repeat down - Offsides = +5 for offense and repeat down - False start = -5 for offense and repeat down - Putting ball away = Down where the runner put the ball away - More than 7 players on the field after the ball is snapped = -5 & Dead Play - Unsportsmanlike conduct = 1st Strike: Player sits 1 play, 2nd Strike: 1 Quarter, 3rd Strike: Ejection

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