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Mikesly
#152709432Monday, December 29, 2014 12:05 PM GMT

Any good physics engine will simply allow you to change the 3-dimensional direction of gravity for the entire world, including setting it to zero, meaning there's no gravity. Adding a BodyForce to each block is unneeded computation for any game that wants to be creative with gravity. Plus you'd need a constant loop running in a script to check if every part has accurate BodyForce values according to its mass, because if you use the typical "zero gravity script" in a place and then resize a block without updating its BodyForce values, it pushes the object too far in one direction. Even if BodyForce alone won't slow things down in the game, one script that constantly does these things will: - Loop through every object in the Workspace. - For all of those objects check to see if it is of ClassName "Part". - Check to see if the part has a "BodyForce" object. - If the block doesn't have a BodyForce object, create one and parent it to the block. - Calculate the block's mass. - Change the BodyForce values according to the block's mass in order to keep the gravity balanced.
Hydrablox
#152710107Monday, December 29, 2014 12:35 PM GMT

Complete support! Instead of countering the gravity of an object with a BodyForce to achieve the effect of no gravity, we should be able to disable it completely. Because using this method is very ineffective and causes a bunch of lag if you apply this on a large scale environment.
Hydrablox
#152710150Monday, December 29, 2014 12:37 PM GMT

Almost every game development program has the option to edit the gravity, think of all the applications. This is a Roblox sci-fi game developer's dream!
Gaara1324
#152710717Monday, December 29, 2014 1:02 PM GMT

Being able to make a huge sphere, and setting a gravity point in the core of it, creating a spherical gravity would be awesome. Eine fette party!
fedjamen2
#152715068Monday, December 29, 2014 2:56 PM GMT

Big support!
VlVlENNE
#152715118Monday, December 29, 2014 2:57 PM GMT

yeah that would be real cool, support.
Hydrablox
#152715759Monday, December 29, 2014 3:11 PM GMT

Or setting a gravity plane on one side of a block part.
Gaara1324
#152715988Monday, December 29, 2014 3:15 PM GMT

^That would make it possible to be able to walk on walls. I would make a funhouse. Eine fette party!
Hydrablox
#152719014Monday, December 29, 2014 4:11 PM GMT

Next generation obby's.
Gaara1324
#152722249Monday, December 29, 2014 5:07 PM GMT

Imagine the racing games, by forcing gravity on let's say all black parts.. Eine fette party!
SpicyBuilderclub
#152723605Monday, December 29, 2014 5:26 PM GMT

Support!
FemaleGuest666
#152728035Monday, December 29, 2014 6:26 PM GMT

well.. i could make a game where your on the moon
lah30303
#152729122Monday, December 29, 2014 6:41 PM GMT

Most use cases people mentioned are cases where bodyforce and a loop would suffice (asside from actually getting the character to stand up in the right direction, which is a feature I would be excited for) Unless you have a lot of unanchored parts in the game, bodyforce is enough and people have figured out the character movement problem (I think there is still some problem with the camera at a certain rotation, however). If you want ROBLOX to start making a gravity system, make a prototype that would clearly be improved with built-in gravity. Otherwise they can just say you're being lazy and you have all you need. Before they implement this gravity, however, it would be more useful for them to fix the camera glitches and make character behavior more customizable, which is something they would need to do anyway if they added customizable gravity.
Gaara1324
#152732757Monday, December 29, 2014 7:29 PM GMT

lah. You can't currently rotate the camera. You can't currently rotate the player. You can't currently drop a sphere from the middle of the room to the wall, making it roll on the wall. Eine fette party!
megakidmata
#152733078Monday, December 29, 2014 7:34 PM GMT

My support power level is over nine thousand! That means SUPPORT!
lah30303
#152737789Monday, December 29, 2014 8:33 PM GMT

I have seen the camera rotation and character rotation with gravity first-hand, though I can't remember the user who did it nor the place. With spheres, are you sure you're not using the fake, actually cylinder spheres? Try turning it in to a solid model first (I haven't tested this myself nor heard of this problem before).
Hydrablox
#152738300Monday, December 29, 2014 8:38 PM GMT

If Roblox ever does this, i hope they make that field that deletes objects when they fall into it, optional. Ya know .. that field lower than -500 = Y or something. Oh and btw, it's pretty easy to make a camera following your character's rotation.
overloadingepic
#152739728Monday, December 29, 2014 8:55 PM GMT

Support all the way! This can really change studio in a good way for once.
Hydrablox
#152741568Monday, December 29, 2014 9:16 PM GMT

Just bumped my post that has the same idea with additional objects, "Editable Gravity". I hope those mods see us now.

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