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masterblokz
#153377242Tuesday, January 06, 2015 4:36 AM GMT

if RoundsPassed >= 1 then if DoubleStarter then DoubleStarter:Destroy() end DoubleStarter = StarterMap:Clone() StarterMap:Destroy() DoubleStarter.Parent = workspace for i,v in pairs(workspace:GetChildren()) do wait() if v.Name == "Door" or v.Name == "Button" or v.Name == "ActionButton" then v:Destroy() end end there's just a flawed logic and I can't seem to get it Roundspassed gets +1 added for everyone round that goes by, and when 1 map goes by the roundspassed should be 1 and then I try to refresh the map and remove any objects from it that belong in workspace but it just doesn't work, sometimes the map is empty sometimes I can't set parent. I just want to refresh the map. Startermap = original map DoubleStarter = trying to make clone of orig map and keep refreshing it every round.
masterblokz
#153381284Tuesday, January 06, 2015 5:50 AM GMT

b
jashwa
#153381318Tuesday, January 06, 2015 5:52 AM GMT

Output?
bomblover
#153383296Tuesday, January 06, 2015 6:48 AM GMT

When using that loop after inserting the model, does it delete any of the items you are attempting to insert?
masterblokz
#153413047Tuesday, January 06, 2015 10:39 PM GMT

bump please read everything

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