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You're somewhere in the United States, being driven through a rural community in the backseat of a white van. The windows are bulletproof, there's a metal grate between you and the front seat, and a thin black line of text along the outside of the van reads, "Enderwood County Department of Corrections". Metal handcuffs grip your wrists and link you to the floor of the vehicle. A man in a black police uniform sits across from you, holding a shotgun and watching you closely. Two more just like him are in the front seat, laughingly chatting about your perdicament. Just an hour ago, you sat in a courtroom, hoping to convince the judge and jury that you're innocent. Unfortunately, their verdicts were direct and unambiguous.
Guilty.
You were then accordingly sentenced to an amount of time in the county's local prison, Greensteel Municipal Detention Center, then sent away to the holding cells to await prisoner transport. Now, here you are, with three cops in a mobile jail cell, coming up on your destination.
A chain link fence gate rolls out of the way, and the van drives through the entrance and up to the prison itself. The officer in front of you opens the sliding door, and the two up front get out to escort you. Your handcuffs are disconnected from the floor chain, and the driver of the van gesturingly invites you towards the building. As the four of you walk towards the brick structure, a metal sign reading "Welcome, Convicts" taunts you.
Inside is a rather degradeous room, poorly lit, made of old concrete, and full of leaky overhead water pipes. A table with a chair is in the center of the room, and one of the officers instruct you to sit in it. Three other officers, wearing dark green uniforms in place of the black, stand in front of the table. As you take a seat with your handcuffed arms atop the table, the three black-clothed police officers start to leave.
"We'll let you take it from here." One of them says as they return to their van. As soon as the door closes, a green-clothed officer wearing a peaked cap steps forward to deliver his introductory orientation.
"Welcome to Greensteel Municipal Detention Center, an institution aimed at facilitating rehabilitation to raise convicts from distraught criminal activity to appropriate and lawful behaviour in the general public. My name is Captain Berkley, and this is my prison.
"This institution will be your home for the duration of your sentence, and as with any home, there are a set of rules that you must abide by. First off, any blatant disobedience towards authority or lack of regard for established rules will be swiftly met with stern punishment. Do not act disrespectful to the guards, do not conspire amongst inmates, do not start fights with other inmates, do not obtain contraband, and do not go where you are not supposed to be. These are simple rules for simple minds, so following 'em should be easy.
"Now, as for prisoner uniform, you may select any combination of clothing. However, individual pieces must be white or light or dark green, no decals, no patterns, no fancy trim, no exotic fabrics, no excessive features, no formal or semi-formal attire, and absolutely no ridiculousness. For your own wellbeing, do NOT waste my time with pointless requests.
"Onto the building's layout. Beyond two sets of steel gates on the other side of this room is the actual detention center. The areas connected to the main hallway in order from left to right and up are as follows. Administration, visitation, solitary confinement, infirmary, guard office, showers, canteen, and cell area. At the end of the hallway is an exit to the yard. The yard contains exercise equipment and phone booths, but be mindful that all outgoing calls are monitored. There are also two sets of twenty-foot barbed wire fences encasing the yard and two manned watch towers looking over it at all times. Also, there is NO soliciting in the main hallway, even during free time, and especially when there are no guards around. If you're in the hallway, you're moving from point A to point B, and neither of those points are in the hallway. This coincides heavily with the fifth rule.
"Next, the daily schedule. The schedule does not change on weekends or holidays, and it applies to all inmates equally, unless of course you're in solitary or the infirmary. If you lose track of time, a buzzer is sounded over the loudspeaker to indicate a changeover in the current scheduled activity. You are then to transition quickly and efficiently through the main hallway - NO dilly-dallying! The schedule is as follows:
7:30 AM: Lights On - Wake up and get ready for the day.
8:00 AM: Morning Roll Call - Exit your cell and wait for attendance to be taken down.
8:15 AM: Breakfast - Move to the canteen and have some grub. No third servings.
9:00 AM: Shower - Move to the showers for your daily hygiene.
10:00 AM: Yard - Move to the yard area for a few hours of fresh air, phone calls, and exercise.
2:00 PM: Lunch - Move to the canteen for a midday meal. No third servings.
3:00 PM: Visitation/Afternoon Free Time - Move to visitation to talk to your family through bulletproof glass. If you don't have any visitors, move to the cell area to chat, nap, read, or whatever else you want to do.
5:00 PM: Visitation is over. Move to the cell area to join in free time.
6:00 PM: Dinner - Move to the canteen for a final meal. No third servings.
7:00 PM: Evening Roll Call - Move to the cell area for nightly attendance.
7:15 PM: Evening Free Time - Remain in the cell area to kill time however you want.
8:30 PM: Lock up - All prisoners return to their cells for their nightly routine.
9:00 PM: Lights Out - Go to bed. If you can't sleep, try harder.
"You don't have to memorize this schedule at the moment, but you will eventually. Along with the buzzer at every transition period, a speaker reminds you where you need to be. That means there is no excuse for getting lost.
"Finally, Greensteel Detention Center is a small facility, understandable as we cater to a population of no more than 1,000 people. There are eight cells, and they will be shared if necessary. There are also five guards besides myself, who are armed with everything you'd find on a police officer, besides the firearm and taser. If you make them feel in danger, their use of lethal force instantly becomes unrestricted, so make friends with 'em. If you have any questions, they're there to help.
"Okay, now that the introduction is out of the way, we have a mandatory information sheet for you to fill out. Put any stupid jokes in there and you'll spend your first night in solitary. As soon as you're done, hand it in and we'll escort you to the cell area to assign you to your cell."
One of the guards behind him walk up and drop a sheet of paper and a pencil onto the table.
Character Sheet
•Name:
•Gender:
•Age:
•Appearence (Include Clothing):
•Personality:
•Crime Committed:
•Length of Sentence:
•Other:
Rules
•No godmodding or metagaming.
•No "dropping the soap".
•No excessive disobedience, unless justified.
•Please, adequately familiarize yourself with the map.
Notes
•I control all guards.
•Guards don't godmod or metagame either.
•Escaping is condoned, but I'm not sure how it would work if you made it outside.
•I control the timescale, and I swap between periods of the day only when it is justifiably appropriate.
•Yes, you may start a gang. However, recruitment and hierarchy are your own business.
•The irrelevant conveyance of your blatantly uneducated and biased opinionation is tremendously ignorant and widely unappreciated• |