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Zorbon61
#154744783Tuesday, January 27, 2015 3:08 AM GMT

Does FilteringEnabled really prevent exploiters nearly 100%? I want to make a game that has player saved data, but last thing I need is someone exploiting and, as jobro13 said, (on scriptinghelpers) "wipe your players data." Dunno if he's a reliable source of info, but it did make me curious. I've never used Filtering Enabled before, but if it does all that... doesn't seem like that bad of an idea to work with it.
Dark_Yugi
#154745333Tuesday, January 27, 2015 3:15 AM GMT

FilteringEnabled stops the client from messing with the server, so the server is 95% safe. They can still access events if you don't lock them in local variables and mess with everything.

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