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Making a game about making profit by trading, should I...
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Making a game about making profit by trading, should I...
isc88
Join Date: 2013-05-30
Post Count: 28428
#154775675
Tuesday, January 27, 2015 6:30 PM GMT
A: Make it all GUI based B: Make it a world where you walk around and look at decals Wazzap nubs.
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Flooce
Join Date: 2013-11-15
Post Count: 1596
#154776246
Tuesday, January 27, 2015 6:42 PM GMT
A
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isc88
Join Date: 2013-05-30
Post Count: 28428
#154776396
Tuesday, January 27, 2015 6:45 PM GMT
Yeah, im going to do a. Wazzap nubs.
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Poseidas
Join Date: 2008-11-23
Post Count: 2659
#154776564
Tuesday, January 27, 2015 6:49 PM GMT
Could use surfaceGUIs. Mm. SurfaceGUIs are fun.
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Sulfone
Join Date: 2010-08-19
Post Count: 8046
#154776948
Tuesday, January 27, 2015 6:59 PM GMT
Making it GUI based is a better idea. Reading Poseidas' reply, I think a cool optional (for the player) thing would be to have it on a SurfaceGui computer in an office. Converting screen GUIs to surface GUIs and vice versa is extremely easy.
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