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ThatUselessNoob
#154871398Thursday, January 29, 2015 3:12 AM GMT

In Roblox Studio, the union feature is very hard to use. The complexity of union objects is VERY small. I can't make simple patterns on a large scale even! Luckily, I have some suggestions to fix this. If you were to do all of these, the problem should be solved: 1. Unions keep track of the parts used to make them. In each union, you should have the option to convert it into an independent vector object. What I mean by this is render the thing as a whole, and not individual steps. 2. Allow the user to increase and decrease the amount of computing power their Studio has. This way, they can increase it to do larger unions, while they can decrease it if it takes up too much space on their computer, or their computer can't handle it. Please take my suggestions into consideration, because this union problem is keeping me and many others from making high-quality, detailed creations on one of the best, easy-to-use game-developing sites. -ThatUselessNoob

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