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KapKing47
#155037894Saturday, January 31, 2015 9:16 PM GMT

Plugin = http://www.roblox.com/JointMaker-Test-Version-item?id=210569975 Plz guys don't ignore, Test it, let me see wat yas think of it, give suggestions, in other words, freedom_of_speech_Enabled = true if freedom_of_speech_Enabled then I_can_benefit_from_that = true U_can_benefit_from_that_as_well = true this Plugin will be/is helpful for making NPC's and I'm Planning on Testing all the Possible things on this Version so I know wat I can Upload onto my Original Version. some things this may feature: 1. Create Sample Character with Joints. 2. Create Sample Character with Multi-Joints. 3. Multi-Joint Character Support. 4. JointTest Section to Test the Joints. and more!
KapKing47
#155101849Sunday, February 01, 2015 3:41 PM GMT

New: -Fixed the C0's and C1's for the Motor6D's so now you can expect your Character's Joints to Rotate the same as Roblox's Dummies. -Added Button to tell you in the Output how many times in Total you have Made Joints for Characters. Next Up: -Properly check all Descendants of Workspace for Character. >Just in case someone either forgot to put the Character into the Workspace and it's in a Random Model or something, OR if they want to keep the Character in some Model because they have plans made and they don't want to move it out of the Model and back in, or if they are lazy< -Add Selection:Get() to Load the Character Faster if you know where to find it.
KapKing47
#155104395Sunday, February 01, 2015 4:22 PM GMT

New: -Plugin now Searches every Descendant in the Workspace for your Character Model instead of just inside the Workspace. Next Up: -Add Selection:Get() to Load the Character Faster if you know where to find it. -Clear TextBox and Output when the Plugin is De-Activated.
KapKing47
#155442971Friday, February 06, 2015 9:39 PM GMT

New: -Added Clear Joints Button to quickly destroy all the Joints inside the Character so that you can Create fresh ones without bothering locating the Character Model and then going into Torso and Deleting the Joints Manually. Next Up: -Clear Output Button. -Auto Scroll-Down when the last Output Line was more than 100 Points in Offset down. "My Life is going Good... but..."
KapKing47
#155485511Saturday, February 07, 2015 12:19 PM GMT

New: -Now Supports HumanoidRootPart Joint 'Root Hip'. Next Up: -Clear Output Button. -Auto Scroll-Down when the last Output Line was more than 100 Points in Offset down. "My Life is going Good... but..."

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