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RowanMcJak1
#155715131Tuesday, February 10, 2015 9:59 PM GMT

so i've ditched my other Gravity Coil ripoff, and instead of it being a tool, the parachute deploys every time you press space the second time. I've got a slight bit of script, but I'm not very good at this, so it's more of a double jump than a parachute. (it kinda works, though) Anyways, is there a way to reduce the speed a character is falling in a script/function I could look up?
RowanMcJak1
#155715961Tuesday, February 10, 2015 10:12 PM GMT

bump
Blackstride
#155717117Tuesday, February 10, 2015 10:27 PM GMT

ROBLOX parachutes are actually made with BodyVelocity and they have no scripting. So maybe, if you made the script so when you double tap space, it makes an InstanceNew BodyVelocity.
RowanMcJak1
#155717243Tuesday, February 10, 2015 10:29 PM GMT

@blackstride I knew the answer would make me look stupid, but thanks a ton for your help! :)
Blackstride
#155717353Tuesday, February 10, 2015 10:30 PM GMT

No thanks.
RowanMcJak1
#155717412Tuesday, February 10, 2015 10:30 PM GMT

@black Why not? You helped me out a ton.
Blackstride
#155717459Tuesday, February 10, 2015 10:31 PM GMT

Oops, I mis-typed. I meant to say you're welcome. Sorry, I'm tired.
RowanMcJak1
#155719560Tuesday, February 10, 2015 10:57 PM GMT

I'm doing something wrong here, right? Instance.new("BodyVelocity", script.Parent.Parent.Character.Torso) BodyVelocity.maxForce = Vector3.new(0, 99999, 0) BodyVelocity.velocity = Vector3.new(0,-10,0) Nothing happens when I press the space bar a second time. I can show you the full script, if you'd like. There aren't any errors, either.
Blackstride
#155719767Tuesday, February 10, 2015 11:00 PM GMT

There's also another thing for BodyVelocity, it's P which is 1250.
RowanMcJak1
#155720003Tuesday, February 10, 2015 11:03 PM GMT

@black Thanks. How do I set that, though? I'm assuming Vector3 wouldn't work, as that's XYZ, correct?
Blackstride
#155720275Tuesday, February 10, 2015 11:06 PM GMT

Yeah, P isn't an XYZ. Not sure as to how you'd set that.
RowanMcJak1
#155720496Tuesday, February 10, 2015 11:08 PM GMT

I'll just set it new, without Vector3, and see what happens.
RowanMcJak1
#155720778Tuesday, February 10, 2015 11:12 PM GMT

The script is bugging and I don't know why. Probably because I'm a noob at ending stuff "end expected to close function at line 8, near eof"
RowanMcJak1
#155722541Tuesday, February 10, 2015 11:33 PM GMT

@black Ok, so instead of that, I'm going to try cloning an already made gear into the player's backpack on double jump: script.Parent.Parent.Character.Torso.Velocity = Vector3.new(0,100,0) Lighting.ScrubFlower:clone().Parent = player.Backpack So first, they're propelled into the air, giving them time to take out the parachute. I'll work on the removal, but it doesn't work right now. Am I doing something wrong?
Blackstride
#155722660Tuesday, February 10, 2015 11:34 PM GMT

What happens?
RowanMcJak1
#155723000Tuesday, February 10, 2015 11:38 PM GMT

@black Nothing. No errors in the output either, except for an error that I already know (and is an error that I don't have to worry about) When I remove the "clone" thing, it works.
Blackstride
#155723205Tuesday, February 10, 2015 11:41 PM GMT

local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Parent.Torso.Velocity=Vector3.new(0,100,0) wait(0.1)
RowanMcJak1
#155723518Tuesday, February 10, 2015 11:44 PM GMT

@black Oh. I did some fiddling and got it to work again, but the tool still doesn't spawn. "game.Lighting.ScrubFlower:clone().Parent = player.Backpack" This was based off of a tutorial I found on the wiki. I was thinking about the "player" thing, and I realized I'm not telling it who the player is...
nicemike40
#155723695Tuesday, February 10, 2015 11:47 PM GMT

I wouldn't use BodyVelocity - that just forces the character to go a certain velocity. I would use BodyForce instead, with a force value of (0, 200, 0) or something like that - play around with the number. ~Upload code to codepad-dot-org with Lua syntax highlighting to preserve indentation and make it easier to read!~
Blackstride
#155723754Tuesday, February 10, 2015 11:47 PM GMT

game.Lighting.ScrubFlower:clone().Parent = player.Backpack should work, is ScrubFlower in Lighting?
RowanMcJak1
#155723868Tuesday, February 10, 2015 11:49 PM GMT

@black Yep. There's probably something wrong with the whole script.... but I'm not getting any errors, apart from the ones I stated before!
RowanMcJak1
#155770829Wednesday, February 11, 2015 9:24 PM GMT

black?
RowanMcJak1
#155773705Wednesday, February 11, 2015 10:10 PM GMT

@black Black? Black? BLAAAAAAAAAAAAAAACK!
Blackstride
#155774461Wednesday, February 11, 2015 10:23 PM GMT

Idk

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