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RobloxianDav
#156001175Sunday, February 15, 2015 4:42 AM GMT

Although not really needed, in a way it kinda is. If we wanna take the creation of bigger and more detailed levels, we need to take it to the "next level", hehe. "But if it was possible, ROBLOX would have had already done it." No, they haven't done it because it isn't necessary to do so as it is possible to make pretty large levels today already. We aren't gonna see a lot of more original and even better then before type levels unless we increase the limit. This will also improve current games that have to struggle with lag, no one wants to decrease the amount of work they've put in so they can run a game better. Bigger is better, and it is possible. Even voxels seem to struggle. Other games have done it, of course ROBLOX shouldn't be compared as it has a completely different engine. Although a little tweak and it should be able to do so, look at minecraft, it has the surface area of Neptune! A chunk storage system could allow this for mega sized servers, or perhaps entire maps could be stored in a universe type format, for example you walk off the edge of the map it teleports you to the next "sector" that continues the map, parts would also be able to teleport through universes. Idea is WIP
RobloxianDav
#156002638Sunday, February 15, 2015 5:02 AM GMT

b1
IndieGameDev
#168161807Monday, July 20, 2015 6:04 AM GMT

This so much. Hate having to cut corners with my games to reduce part count. :\
Semaphorism
#168162721Monday, July 20, 2015 6:18 AM GMT

One word: Polygons
RobloxianDav
#168863511Sunday, July 26, 2015 1:21 PM GMT

It isn't as neccesary in ROBLOX because most parts don't have any textures but a system where the farther away you stand the less detailed the textures are could help.

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