seanJoin Date: 2006-02-27 Post Count: 5733 |
Any other opinions?
I would appreciate a ROBLOX admins opinion on the idea. |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
No one else? XD
285 views and 50 posts? XD |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
What a splendid idea, KEEP IT ALIVE! :D |
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That was great.
Makes me feel smart that I read it all and understand what it means. :> |
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TDFallJoin Date: 2009-05-07 Post Count: 16218 |
Well, a lot of this makes sense, but it doesn't really accomodate for the countless number of extra bricks that will be added in a building game. Example genres: Build to Survive; Live Build and Fight; Build your own XXXXXXXX;
These genres incorporate another few thousand bricks into the game, and if it would truly be that there are 50 players or more per server, the amount of lag would immensely increase.
I'll draw a connection to an old game. Have you ever heard of Battlefield 2? Many people, including me, thought that 64 player maps would be a great idea and would add tons of fun to the game. But it was quickly realized that 64 was alot of lag, regardless of the fact that the intricate maps were saved on the computer.
I still agree that this would be an improvement on ROBLOX's current lag issues. Having at least 20 players on a server would be really fun. Now, let's sit back and watch it happen. |
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TDFallJoin Date: 2009-05-07 Post Count: 16218 |
Sorry to double post, but I just realized that by saving ROBLOX onto your computer, this would open ROBLOX's SOURCE CODE TO ANYBODY WHO WANTS IT. Exactly. I've played games before where people clamor for a downloadable version, but it can't happen; without constant patents for ROBLOX, which would certainly hinder the rate of updates and catalog additions, a hacker could take ROBLOX's source code, edit it a bit, and post it as his own. I don't envision any way to overcome this problem without significant time and money from ROBLOX. |
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BakestaJoin Date: 2008-02-03 Post Count: 940 |
OH MAH GAWD... Sean, you are a genius... |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
TD, it wouldn't make ROBLOX any more suceptible to having it's source code stolen, than it is now. And thats a FACT. |
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AndrewTooCoolTop 50 PosterJoin Date: 2009-01-03 Post Count: 34873 |
Sean: BLAH BLAH BLAH! BLAH! BLAH BLAH! *screams into my ear* BLAH!
Me: AHH! |
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AndrewTooCoolTop 50 PosterJoin Date: 2009-01-03 Post Count: 34873 |
Sean? D: |
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AndrewTooCoolTop 50 PosterJoin Date: 2009-01-03 Post Count: 34873 |
IMA MURDERER! D: |
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Sean, well said, I agree with everything you said. Thanks so much for putting this out there.
-~Soccerdude07~- |
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I'm bumping this to the top for importance :P |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
Andrew, what? O.o |
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speedy109Join Date: 2007-06-28 Post Count: 16733 |
Gee, this makes more sence than what ROBLOX is trying to do (Or what they seem to do) |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
I don't even know what ROBLOX is trying to do to fix lag anymore. I doubt that unless they try something radical, lag will stay like this for the remainder of ROBLOXes existence. |
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Agreed, we need core(blah blah blah, you know what I mean.) thingys. |
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seanJoin Date: 2006-02-27 Post Count: 5733 |
Yeah, and all that 'Blah, blah blah' XD |
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rcfighterJoin Date: 2008-06-08 Post Count: 249 |
Sounds like a good idea to me. |
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*screams* THE BLAH BLAHS COME BACK! D: |
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AFatPumaJoin Date: 2009-04-18 Post Count: 4333 |
read it all, very good idea. i hope the rollingbox will see this. |
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mustyoshiTop 50 PosterJoin Date: 2007-12-27 Post Count: 41651 |
My eyes exploded before the end of the first paragraph... |
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