I suggest, since there's no fading effect performance using bricks, making it look like it's glowing maybe you could add like 10 shades of each color, for bricks? That'd make gaming look a bit different right?
game.Workspace.Part.BrickColor.Color:GetShadeColors(element,element,element,etc.) -- This could be a nice command. Just pointing that out, not part of the idea.
workspace.Player["Right Arm"].BrickColor = BrickColor.new(Red_1), or just create more brick color names, that are shades of red.
workspace.Player["Right Arm"].BrickColor = BrickColor.new("Rouge")
Lem0nzzz |