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FunkiAndrew
#157113517Tuesday, March 03, 2015 2:10 PM GMT

What is wrong with you! you gave us BrickColorValue, and you didn't give us MaterialValue???? I don't wanna have to use a string Value! Support!!! ~THERE'S NO ROOM 4 STUPID SIGGIES~
CraftioLo
#157114125Tuesday, March 03, 2015 2:35 PM GMT

Yeah, that is weird that they doesnt have this yet! So, support! THE TRUTH SIGGY:Jumping Bunnies is a secret roblox organisation. They always are first at everything and they are REAL!
FunkiAndrew
#157114199Tuesday, March 03, 2015 2:38 PM GMT

Thanks ~totally not a hidden bump, or a second siggy~
froxxxxx
#157117550Tuesday, March 03, 2015 4:30 PM GMT

y not support
Zlik
#157117901Tuesday, March 03, 2015 4:39 PM GMT

SOOOOOOOOOOO no support btw I'm on a diff computer with no siggy automator
OhLookItsHim
#157120514Tuesday, March 03, 2015 6:03 PM GMT

Why not support. I will be nice today..
Valoric
#157120540Tuesday, March 03, 2015 6:04 PM GMT

support
FunkiAndrew
#157131125Tuesday, March 03, 2015 9:39 PM GMT

Alright! Support Ratio: 5:1 btw, why no support? ~THERE'S NO ROOM 4 STUPID SIGGIES~
ChipioIndustries
#157131311Tuesday, March 03, 2015 9:42 PM GMT

Reasoning behind this: It is sometimes hard to remember all of the BrickColor values. To fix this, ROBLOX created the BrickColorValue. But it's not hard to remember a dozen material names. I'm noobtastic
XenonLi
#157131789Tuesday, March 03, 2015 9:49 PM GMT

Materials are enums. Brickcolors are userdata. So, you can store enums like materials as numbers.
FunkiAndrew
#157132246Tuesday, March 03, 2015 9:55 PM GMT

what in the world... enums??? so... now I have to memorize a list of random numbers instead of material names? that's a little odd...
XenonLi
#157132358Tuesday, March 03, 2015 9:56 PM GMT

yes try setting part.Material to 1 it'll work, trust me
XenonLi
#157132451Tuesday, March 03, 2015 9:58 PM GMT

apparently it doesn't actually work enum values are complicated
kingkiller1000
#157132462Tuesday, March 03, 2015 9:58 PM GMT

> enums??? so... now I have to memorize a list of random numbers instead of material names? No. Workspace.BasePlate.Material = "Wood"
FunkiAndrew
#157132897Tuesday, March 03, 2015 10:03 PM GMT

@king, I don't want to have to open up a script just to change it rather then just choosing 'wood' in a value.
kingkiller1000
#157133435Tuesday, March 03, 2015 10:10 PM GMT

But as the other guy said, BrickColor is userdata and Material is an enum. You use BrickColor.new to create a BrickColor, and Enum.Material.Wood to create a material (or use a string and let it convert on its own). They aren't the same thing, so creating a MaterialValue wouldn't make sense. Just use a StringValue and do it like you would as if it were a MaterialValue: Workspace.MaterialValue.Value = "Wood" Workspace.Part.Material = Workspace.MaterialValue.Value

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