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/b/ is preferable to c&g. They don't have to try to be the most wretched hive of scum and villainy this side of megaupload. Unlike c&g.
As for the game resources, they are far more than sufficient for clan tech. Clan tech doesn't even BEGIN to strain the engine the way, oh, I dunno, AR Kin Reimagined does. Or even Last Strike, for that matter. Clan tech doesn't even begin to come CLOSE to what those do with the "limited resources" you're yammering about. And what is RBXLUA? I've never heard of that. Unless you mean Lua. |
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ZebvJoin Date: 2014-04-07 Post Count: 4140 |
Clans have found ways to use auto-promotions that promotes people automatically. There are some clan tech that are better than front page games. Arke is a good exmple. |
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I'll believe it when I see it. Not all good tech is in the form of flashy guis, you know.
Not that auto-promotion is hard to do, it's an HttpService command and a bot that goes through the conventional promotion channels. And Arke is defunct, making their tech irrelevant. Not to mention that most of it is flashy guis. |
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"b/ is preferable to c&g. They don't have to try to be the most wretched hive of scum and villainy this side of megaupload. Unlike c&g."
Okay. Do you even know what /b/ is? You know they've literally KILLED people. They laugh at things like death, famine, destruction, and just the core of all human evil. You know that, right? You know your little worries about little kids trying to act tough are, in-fact, NOT worse than people getting killed, right?
"As for the game resources, they are far more than sufficient for clan tech. Clan tech doesn't even BEGIN to strain the engine the way, oh, I dunno, AR Kin Reimagined does. Or even Last Strike, for that matter. Clan tech doesn't even begin to come CLOSE to what those do with the "limited resources" you're yammering about. And what is RBXLUA? I've never heard of that. Unless you mean Lua"
>no custom meshes
>unable to integrate many things without straining the game
Did you know that update was reverted because of the massive amount of bugs? We're constantly innovating. Ever been to a clan base with GOOD tech, like WIJ? There are clans with good tech and clans with bad tech. It goes the SAME way for games. |
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look at this kid being a big shot |
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Holy crap, I just realized, it's powertool posting this! Hi buddy. |
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"Okay. Do you even know what /b/ is? You know they've literally KILLED people. They laugh at things like death, famine, destruction, and just the core of all human evil. You know that, right? You know your little worries about little kids trying to act tough are, in-fact, NOT worse than people getting killed, right?"
They don't have to try to prove they're scum. That's my main point. C&G even needs to try to be anything besides utterly worthless, whether that be negative or (more rarely) positive.
">no custom meshes"
There's this thing called constructive solid geometry, perhaps you should give it a try sometime.
">unable to integrate many things without straining the game"
Bro, the ImplicitNgine handles FAR more physical parts with LESS strain than PhysX, isn't proprietary, and is made available to everyone who wants in, free of charge.
And yes, I know that Project Pony was reverted because playtesting revealed a few bugs and then a patch broke loot spawning. I'm well aware of it. But what they DID get to work, namely chunk loaded maps of 15k by 15k studs (that are evenly detailed EVERYWHERE, not just in a few choice spots), with minimal lag, FAR exceeds what your clan tech does, especially in terms of engine strain.
And again I must restate, flashy guis are NOT good tech. wARC is outdated, built on principles of a few years ago. It needs to be maintained NOT to introduce new features, but to work around hackish methods that rely on bugs that updates to the ImplicitNgine have fixed. I don't call that the best clan tech, if it relies on hackish methods for core functions. You want good clan tech? Convince lito to let Last Strike's coding go. |
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Raycast is broke in almost every gun on ROBLOX including Apoc guns etc. it isn't just RCL and wARC especially since only a few clans use RCL/wARC so shut the hell up lol |
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not raycast i meant the hitbox sorry O_O |
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Again, it's not with the hitbox. There is no such thing. There are no boned characters. What could pass for something remotely comparable to a hitbox are the parts you see as legs and arms. There is no separate hitbox the way there is in tf2 or whatever it is the kids these days play on their xbox 359's.
What you're seeing is the effect of buggy coding combined with client-server desync and desynchronized interpolation. Well-coded guns don't actually shoot clientside, they shoot on the server. And almost every single clan gun is based on wARC. How do I know this? I know how wARC works. It's highly recognizable if a gun is wARC.
And I can tell you're not a real clanner because you believe that RCL is not popular. It is. And it's just as bad in terms of gun coding. |
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no it's the hitbox lol even swords were effected by the update stop being a dumbass, every gun and sword on roblox was effected by the update
"not a real clanner" yeah only been in clans since 2011 i never said rcl wasn't popular i said a lot of clans use their own gun scripts every base normally has their own thing, you don't go to bases and see GPR/PSTL. |
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hello i'm a scripter and a C&Ger and an S&Ier in 2012 full package deal right here
first of all note how the OP doesn't >actually say what the problem is< just whines. please OP in your infinite wisdom do explain it
"and yes, limited resources. the games are given STRICT regulations; we can't do whatever we want. we have to design everything to run on this game's engine, and there's no wiggle-room past the capabilities of RBLXLUA."
shut up if you don't know what you're talking about
it isn't "LUA"
we do not have limitations. we can do what we want. there is tons of wiggle room. you have no clue what the hell you're talking about.
"No, no, no..never has a clan made even close to as much money as a developer"
yes they have. take USSF or VS. tons of clans have.
" and it doesn't work properly with FilteringEnabled. But you clanners wouldn't know this, because you can't tell a for loop from a while true do end."
holy crap you're an idiot
"And I'm not *that* good of a scripter to be able to fix RCL or wARC."
child if you can't even "fix" RCL or wARC you clearly are a garbage scripter, don't insult others
"Honestly, we have some of the best scripters on our sub-forum."
bahahahah C&G has >VERY< few scripters and even fewer of them are remotely good
"Clans & groups are, obviously, a huge part of ROBLOX. "
they're a tiny fraction
"Clans have found ways to use auto-promotions that promotes people automatically. There are some clan tech that are better than front page games. Arke is a good exmple."
arke is awful and had no potential from the start |
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"Again, it's not with the hitbox. There is no such thing."
yes there is a hitbox. |
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"And almost every single clan gun is based on wARC."
a fair portion but not the majority of them
wARC is very outdated and bad now
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"We're constantly innovating. Ever been to a clan base with GOOD tech, like WIJ? There are clans with good tech and clans with bad tech. It goes the SAME way for games."
no the clan world is not innovating at all
clan tech is worse now than it was in 2010
WIJ is extremely over-rated
games have actually made progress |
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here we have chiefdelta once again trying way too hard |
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I'm not actually trying at all, I'm just pointing out the complete and utter idiocy you (and to a much lesser extent, the OP) is spewing.
I have a low tolerance threshold for idiocy and hence felt compelled to respond the the dumbass-ity of your posts.
Of course you can't actually refute anything I've said because I'm always right. |
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aren't you the one who said clans are a 'tiny fraction' of ROBLOX?? |
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'no the clan world is not innovating at all
clan tech is worse now than it was in 2010
WIJ is extremely over-rated
games have actually made progress'
honestly, you're mostly right here.
but we had some pretty great projects. sigma, tsg, etc. all of them developed a lot of cool new tech. |
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@ChiefDelta Alright, to restate the problem: The problem is with C&G whining over what's a bug with client-server stuff, one that has been fixed/worked around through filteringenabled and remotefunctions. The problem isn't the bug, the problem is C&G's response to it. And I haven't experienced it myself, despite having done a LOT of gaming of the type that C&G does, with guns and swords. This has made me believe they're making mountains out of molehills.
Also please let me poke at the average C&Ger's lack of knowledge of lua, while stating a fact.
wARC and RCL, the main clan gun engines (with wij 3 still being pretty big), the guns shoot the raycast from the client and detect the target at the client, then force the hit on the server to the other client. This is making 'em incompatible with filteringenabled and physics and player interpolation above certain levels.
With filteringenabled, the forcing of the hit, as well as actually casting the ray, is delayed due to it needing to be checked that it isn't actually malicious exploiting, and that the function calling it exists on the server. This causes a short lagspike, meaning that where you're aiming is somewhere else on the server, even with the physics and player interpolation. |
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'shut up if you don't know what you're talking about
it isn't "LUA"
we do not have limitations. we can do what we want. there is tons of wiggle room. you have no clue what the hell you're talking about'
ROBLOX's scripting engine is, indeed, called LUA?? are we even using the same website?!
yes, we DO have limitations. we can't make use of all of the sounds across the Internet, only those that we and others choose to upload for MONEY. we can't make our own meshes, only things out of blocks and pre-existing meshes. the games will almost ALWAYS be laggy if we use more than a few thousand parts. there are SO many restrictions it's not even funny.
'yes they have. take USSF or VS. tons of clans have.'
they've made a lot, but as much as a front-page game dev? nope!
'bahahahah C&G has >VERY< few scripters and even fewer of them are remotely good'
those that are /remotely good/ are more than just 'remotely' good.
'they're a tiny fraction'
LOL. yet they've made 'more money' than devs, apparently?
millions of ROBLOX players are in clans.
how is that a tiny fraction??
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this salsa kid is stupid ignore him guys |
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'shut up if you don't know what you're talking about
it isn't "LUA"
we do not have limitations. we can do what we want. there is tons of wiggle room. you have no clue what the hell you're talking about'
ROBLOX's scripting engine is, indeed, called LUA?? are we even using the same website?!
yes, we DO have limitations. we can't make use of all of the sounds across the Internet, only those that we and others choose to upload for MONEY. we can't make our own meshes, only things out of blocks and pre-existing meshes. the games will almost ALWAYS be laggy if we use more than a few thousand parts. there are SO many restrictions it's not even funny.'
You're mistaken. There isn't even a scripting language called LUA. There's one called Lua. THAT is what Rbx uses a modified version of.
As for sounds, there are MORE THAN ENOUGH sounds for most things you'd need sounds for; and if a particular sound isn't on the site, you can simply upload it for a nominal fee. At least for clan devs a nominal fee, I don't know about the poor b####rds like me, but I'm pretty sure an OBCer can upload six sounds in five days, if he does a lot of sound stuff and doesn't have another source of robux.
Please go to the wiki and look up "Solid Modeling" or CSG. That allows you to MAKE your own meshes, AND they're physically simulated. And FAR EASIER than blender or even rhino/autocad lite, might I add.
As for your "few thousand parts" thing, union assemblies and efficient building can bring that number WAY DOWN, and some of the most popular games have a hundred times the parts you say causes extreme lag. For example, ATF Rain. Right at a hundred K parts, in a small area. I experience only SLIGHT frame drops if I look north from Crane. With integrated graphics. On a laptop. Desktops have far better graphics processing and will drop MAYBE a frame if they're looking north from Crane. Please don't use this excuse any more, it's invalid.
''yes they have. take USSF or VS. tons of clans have.'
they've made a lot, but as much as a front-page game dev? nope!'
They've made far more than most. Only a few devs can go to college from their devex.
''bahahahah C&G has >VERY< few scripters and even fewer of them are remotely good'
those that are /remotely good/ are more than just 'remotely' good.'
At making flashy guis, obviously. Once again, flashy guis is not synonymous with good well-scripted tech. That's well-presented tech, not always well-scripted.
''they're a tiny fraction'
LOL. yet they've made 'more money' than devs, apparently?
millions of ROBLOX players are in clans.
how is that a tiny fraction??'
Most clans have a very small core of active players. If we call active players clanners, then yes, it's a small fraction.
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if you're unable to refute without the use of ad hominem, what does that tell us of you? |
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